<table> <tr> <td class=headerlogo> <p class=image><a href="http://www.hardcoregaming101.net" target="_parent"><img alt="Logo by MP83" src="http://www.hardcoregaming101.net/logo/hg101logo.png"></a></p> </td> <td> <table class=headerright> <tr> <td class=headermenu> <a href="http://www.hardcoregaming101.net/alpha.htm" target="_parent">Articles</a> | <a href="http://www.hardcoregaming101.net/features.htm" target="_parent">Features</a> | <a href="http://blog.hardcoregaming101.net" target="_parent">Blog</a> | <a href="http://hg101.proboards.com/" target="_parent">Forums</a> | <a href="http://www.hardcoregaming101.net/about.htm" target="_parent">About</a>&nbsp;&nbsp;&nbsp;<a href="http://www.facebook.com/pages/Hardcore-Gaming-101/109837535712670" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/facebook.png"></a>&nbsp;&nbsp;<a href="http://twitter.com/HG_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/twitter.png"></a> </td> <td class=searchbox> <form action="http://www.google.com/cse" id="cse-search-box" target="_parent"> <div> <input type="hidden" name="cx" value="partner-pub-5230184257141993:xfg3mydy24k"> <input type="hidden" name="ie" value="ISO-8859-1"> <input type="text" name="q" size="30"> <input type="submit" name="sa" value="Search"> </div> </form> <script type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;lang=en"></script> </td> </tr> </table> <table class=headerad> <tr> <td> <script type="text/javascript"><!-- google_ad_client = "pub-5230184257141993"; /* HG101 */ google_ad_slot = "4961941287"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </td> </tr> </table> </td> </tr> </table>

Mega Man Classic Series

<<< Prior Page

Next Page >>>

Page 1:
Intro
Characters

Page 2:
Mega Man
Mega Man 2

Page 3:
Mega Man 3
Mega Man 4

Page 4:
Mega Man 5
Mega Man 6

Page 5:
Mega Man 7
Mega Man 8
Mega Man & Bass

Page 6:
Mega Man 9
Mega Man 10

Page 7:
Mega Man (Game Boy)
Mega Man II
Mega Man III

Page 8:
Mega Man IV
Mega Man V

Page 9:
The Power Battle
The Power Fighters

Page 10:
The Wily Wars
Mega Man (Game Gear)
Complete Works

Page 11:
Battle & Fighters
Anniversary Collection
Powered Up

Page 12:
Wily & Right no RockBoard
Mega Man Soccer

Page 13:
Battle & Chase
Super Adventure Rockman

Page 14:
Tiger LCDs
IBM PC Games
Rockman & Forte Wonderswan

Page 15:
Rockman's IQ Challenge
Rockman Gold Empire
Rockman Strategy

Page 16:
Mobile Games
Panic Shot! Rockman
Street Fighter x Mega Man

Page 17:
Unreleased Games
The Krion Conquest

Page 18:
Cameos
Other Media
Legacy

Back to the Index


Mega Man: Dr. Wily's Revenge / Rockman World (ロックマンワールド) - Game Boy, 3DS (1991)

Japanese Cover

American Cover

German Cover

With the increasing success of the franchise and the popularity of the Game Boy, Capcom took the Blue Bomber on the go. With many of the Mega Man staff busy with the NES titles and other console development, Dr. Wily's Revenge became the first in the series to be outsourced to another company: Minakuchi Engineering. Fortunately, the leader of the project at Minkuchi was a huge fan of the games, knowing them better than many higher-ups at Capcom.

While timelines are not exact, it's easy to guess that this game's story takes place sometime after Mega Man 2, with Wily rebuilding 8 of his old robots to fend off Mega Man from crossing his dastardly schemes. Due to the limited space for Game Boy carts of the time, the game only has 6 levels in total, two of them Wily Stages. The Robot Master select screen only has 4 bosses from the first Mega Man, with Guts Man and Bomb Man not making the cut. At the end of the first fairly lengthy fortress level, four teleport pods usually reserved for Robot Master rematches house Flash Man, Quick Man, Bubble Man, and Heat Man. Defeating them nets Mega Man their weapons and opens the path to face the new foe built with one objective:

RKN-001 Enker

The first in a line of "Mega Man Killers", robots built for the sole purpose of sending the Blue Bomber to the scrapheap. His Barrier Spear can absorb Mega Man's shots and send them back at him as waves, but his more dangerous attack is leaping about swiftly and slamming right into Mega Man. The weapon gained from him is called the Mirror Buster.

Even though the Robot Masters are recycled, that doesn't mean the stages are direct ports of their NES originals. Many are radical departures from their classic counterparts. Along with borrowing elements and enemies from the first two NES games, there are plenty of brand-new obstacles and baddies exclusive to this cart. Ice Man's stage contains melting ice cube platforms to hop across and falling icicle stalagtites that become steps to reach ladders. Elec Man's base is littered with fans that push Mega Man through the air, as much of the level leads to open segments akin to Air Man's stage in Mega Man 2. Cut Man's factory-based lair holds the most dangerous of new threats: spinning angry cutting wheels that relentlessly bounce and pursue the Blue Bomber, as well as floating rotating cleaver-sized scissors placed precariously near bottomless pits and the scattered conveyors belts from Metal Man's stage. As a nice bonus, all of the music for the main stages are well done rearranged versions of the NES tunes.

The conquest of the four main stages is rewarded with a new item: the Carry, a stationary Item-1-esque platform that'll aid Mega Man across the final two new Wily bases. The difficulty ramps up big time as these fortresses stretch beyond any regular Wily stage in the NES series, complete with 5 bosses to contend with in the first stage alone. The lack of any E-Tanks futher tilts the scales in the enemy's favor. The last level starts a tradition for almost all the portable games, of the final segments taking place aboard a Wily-built spaceship. The final battle pits Mega Man against a huge, detailed robotic Wily head tank that is suspiciously weak to its own shots when reflected with the Mirror Buster, thus sparking another widely used Game Boy tradition of making the final boss weak to the Mega Man Killer or equivalent's special weapon.

Revenge makes bold steps elevate the Game Boy titles above just being downgraded ports of the console brethern. The new obstacles and elements, complete with a well-designed new boss, help make the game fresh enough for those Mega Man fans looking for adventures on the go. Unfortunately, the ride is a difficult one. The lack of E-Tanks, the long Wily stages, and cramped boss rooms make every hit you take a very costly one. It's also questionable that the four Mega Man 2 bosses are dumped so late in the game, giving you only one stage to use their stolen skills. The fact that Dr. Wily's Revenge gives you two fire-based special weapons is an odd choice, as well. The new music accompanying the rearranged stage melodies is good, but doesn't quite stand with the best of the portable-exclusives, let alone the greatest hits from the main releases. It's an admirable first go with the outsourced team at least, and things would get gradually better as the Game Boy legacy would carry on.

A prototype for the Japanese Rockman World appeared on a Japanese auction site and was bought by Chris Covell. The prototype cart was not dumped publically for the internet, but he did divulge many of the differences apparent in the ROM. The early portion lacked a password system, probably unfinished at the time of the build. Many of the sound effects aren't implemented, either. A few stages, like Cut Man's and Fire Man's, had darker backgrounds that were lightened for the old blurry brick's green screen, and many of the layouts were shifted around. The boss shutter doors are placed more in line with the NES games, proceeding straight rather than merely dropping Mega Man vertically down. Perhaps more maddenly, Capcom or Minakuchi decided to toss in more enemies in between the prototype build and the gold release.

Quick Info:

Developer:

  • Minakuchi Engineering

Publisher:

Genre:

Themes:


Mega Man (Game Boy)

Mega Man (Game Boy)


Additional Screenshots


Mega Man II / Rockman World 2 (ロックマンワールド2) - Game Boy, 3DS (1991)

Japanese Cover

American Cover

After his revenge ended in disaster once again, Wily nabs a time machine from a research lab to change his past for the better. Unfortunately, the machine can only go into the future and return right back to the present, but Wily is able to come back with a new robot in tow.

Quint

Mega Man's later self from some utopian future. He is captured, brainwashed, and modified by Dr. Wily. Instead of giving him a mega buster, he instead equips him with a pogo-jackhammer called a Sakugarne that only tosses up a few rocks. Good job, Wily! He doesn't even die when Mega Man fights him; he just teleports out after taking enough hits.

Much like the first Game Boy release, the sequel merges two NES titles into one, though it is a bit more expanded in scope than before. The four Robot Masters from Mega Man 2 that didn't appear in Dr. Wily's Revenge show up here, along with Top Man, Needle Man, Hard Man, and Magnet Man from Mega Man 3. However, the latter four Robot Masters now have complete stages selectable from teleporters in Wily's Fortress. Rush is available only after Mega Man beats the bosses who hold his powerups, which means Rush Coil isn't available to at the start.

The game this time was outsourced to Biox, a company unfamiliar with the Mega Man series, and it shows. Rather than fully reimagine the original stages, most layouts are cribbed from the Nintendo titles with new elements slapped in haphazardly, much like a plagarized piece masking its swipe with some amateurish additions. For example, Wood Man's level matches a shrunk copy of the NES's, aside from a Gemini Man-inspired water segment with Needle Man spikes to dodge, in order to shoehorn in an area to use the Rush Marine. Everything feels a bit off, from the slower speed to some out-of-place new graphics to squashed enemy sprites (how does Wily shrink into his final mech?). And the music - oh dear, the music! Like Revenge, the tunes are rearranged from the originals with a few new tracks, almost becoming an entirely new soundtrack. However, the pitch is so high and tinny that everything screeches and the percussion is nothing but staticy. It ruins what could've been fairly catchy compositions. The new exclusive weapon is lame and hard to hit enemies with. Needless to say, Capcom didn't hire this team again.

All these flaws add up to make Mega Man II the worst of the Game Boy series. Its only saving grace is that it's kind of easy and super common, so it's at least not too much of a chore to play through with the sound muted.

Quick Info:

Developer:

  • Biox

Publisher:

Genre:

Themes:


Mega Man II (Game Boy)

Mega Man II (Game Boy)

Mega Man II (Game Boy)


Additional Screenshots


Mega Man III / Rockman World 3 (ロックマンワールド3) - Game Boy, 3DS (1992)

Japanese Cover

American Cover

After the problematic outsourcing of Mega Man II, Capcom gave the developmental reins back to Minakuchi Engineering, who would work on the rest of the Game Boy lineup with consistently better results. The story doesn't try anything fancy, merely having Dr. Wily drilling and drawing energy from the Earth via an off-shore oil platform to power his newly built machines. As usual, it's four revived Robot Masters standing in the way to Wily's fortress, only for four more to arrive like the calvary.

The developers finally found their groove with this title, making strides over the earlier stumbling blocks and serving as the engine framework for the rest of the Game Boy games. The sound effects have much more oomph and the sprites are a lot crisper. All the new tilesets take full advantage of the limited shades the system had available, filled with detail even in monochrome. One drawback is that the Robot Master stage music consists of direct downgraded arrangements of the original NES tunes with no surprises in the melodies. There also isn't a lot of brand-new content aside from the first appearance of the timer bomb platforms. Much like the rest of the Game Boy games, the merging of games slips in mechanics and enemies across each original title. Those tadpole eggs are easy to mow down with Mega Man 4's Mega Buster, and those Hammer Joes from Mega Man 3 are prevalent within the later stages. Not to mention the new Wily stages and new Mega Man Killer.

RKN-002 Punk

Possibly the most deadly of the Mega Man Killers. Looking similar to Buzzsaw from Silverhawks, he tosses Screw Crushers like Metal Blades, able to slice Mega Man to ribbons with only a few saws. He then turns into a invulnerable spiked ball to fling himself across the room. His weapon flies in an upward arc in your hands though, making it the perfect tool to defeat the hard to reach Wily Machine weakness in this game. Being a favorite of Inafune, Punk recieved a NetNavi counterpart in Battle Network 3, a rare occurence for a non-Robot Master.

The third portable game also keeps the difficulty the first Game Boy adaption was known for. A lot of the frustration begins with the second half of the game, where bottomless pits and spikes litter most of the levels, where Pop-up or flying enemies have a tendency to knock Mega Man to a plummeting doom. Punk is possibly the toughest Mega Man Killer and he leads right into the lengthy sprawling Wily Marine Fortress that will kill Mega Man through attrition and fatigue with its limited checkpoints.

By now the Game Boy series was falling into a by-the-numbers routine much akin to its bigger brother NES counterparts. Mega Man III suffers from middle-child syndrome, generally lost in the myriad of portable titles and generally forgotten in the popular sense. It's still a solid effort, though greatly overshadowed by the next two portable games.

Quick Info:

Developer:

  • Minakuchi Engineering

Publisher:

Genre:

Themes:


Mega Man III (Game Boy)

Mega Man III (Game Boy)

Mega Man III (Game Boy)


Additional Screenshots


<<< Prior Page

Next Page >>>

Page 1:
Intro
Characters

Page 2:
Mega Man
Mega Man 2

Page 3:
Mega Man 3
Mega Man 4

Page 4:
Mega Man 5
Mega Man 6

Page 5:
Mega Man 7
Mega Man 8
Mega Man & Bass

Page 6:
Mega Man 9
Mega Man 10

Page 7:
Mega Man (Game Boy)
Mega Man II
Mega Man III

Page 8:
Mega Man IV
Mega Man V

Page 9:
The Power Battle
The Power Fighters

Page 10:
The Wily Wars
Mega Man (Game Gear)
Complete Works

Page 11:
Battle & Fighters
Anniversary Collection
Powered Up

Page 12:
Wily & Right no RockBoard
Mega Man Soccer

Page 13:
Battle & Chase
Super Adventure Rockman

Page 14:
Tiger LCDs
IBM PC Games
Rockman & Forte Wonderswan

Page 15:
Rockman's IQ Challenge
Rockman Gold Empire
Rockman Strategy

Page 16:
Mobile Games
Panic Shot! Rockman
Street Fighter x Mega Man

Page 17:
Unreleased Games
The Krion Conquest

Page 18:
Cameos
Other Media
Legacy

Back to the Index