Category: Feature

Grave Rivalry – The Fate of Competing Video Game Heroes

Most video game publishers kept friendly relationships with each other, rarely referencing or parodying other games or characters other than

Metroid Omoroid – Metroid II’s Commercial Catch Copy

In Japan, video games are often sold with “catch copy”, memorable phrases that are the equivalent to Hollywood movie taglines.

Dark Age of JRPGs: Mugen no Shinzou

I promised we’d meet XTal Soft again soon, didn’t I? Mugen no Shinzou (“Heart of Fantasy”) is actually their first RPG and

Voyeur

The Phillips CDi wasn’t exactly meant to be a game console – rather, it was a “multimedia” player that was

Superman

For those around during the N64 era, Superman 64‘s critical reception was phenomenally bad, and since release it’s come to be

Dark Age of JRPGs: Courageous Perseus

Courageous Perseus (カレイジアスペルセウス) – PC-88, FM-7, X1, MSX (1984) Hey, this is the first game in this series where I actually

Spanish For Everyone!

It’s hard to imagine now, but in 2007 the cell phone wasn’t our most versatile tool. The iPhone would debut

Awesome Possum… Kicks Dr. Machino’s Butt

Awesome Possum was Tengen’s entry in the then burgeoning bandwagon of mascot platform games that really, really wanted to be

A Week of Garfield

Licensed games have a reputation to be terrible, especially licensed Famicom games, and A Week of Garfield is no exception. It

China Warrior

China Warrior is about Bruce Lee fighting his way through armies of Gregorian monks and sentient rocks and twigs. No, your

Sprung

The “dating sim” has been a thing in the Japanese game marketplace for quite a long time, whether it be

Cyberdillo

A lot of times when people encounter a game that doesn’t make much sense, they’ll usually write it off as

Jinmu Denshou

Space Harrier‘s release in 1985 was followed by many imitators. Their quality is as varied as their settings, running the

Noir Syndrome

Indie developers are constantly looking for two things; a game they can make in a timely manner, and a concept

Interview with Corey Cole

This entry is part 6 of 6 in the series Quest for Glory

Sierra’s Quest for Glory series was designed and programmed by the husband and wife team of Corey and Lori Cole.