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Mega Man Classic Series

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Page 1:
Intro
Characters

Page 2:
Mega Man
Mega Man 2

Page 3:
Mega Man 3
Mega Man 4

Page 4:
Mega Man 5
Mega Man 6

Page 5:
Mega Man 7
Mega Man 8
Mega Man & Bass

Page 6:
Mega Man 9
Mega Man 10

Page 7:
Mega Man (Game Boy)
Mega Man II
Mega Man III

Page 8:
Mega Man IV
Mega Man V

Page 9:
The Power Battle
The Power Fighters

Page 10:
The Wily Wars
Mega Man (Game Gear)
Complete Works

Page 11:
Battle & Fighters
Anniversary Collection
Powered Up

Page 12:
Wily & Right no RockBoard
Mega Man Soccer

Page 13:
Battle & Chase
Super Adventure Rockman

Page 14:
Tiger LCDs
IBM PC Games
Rockman & Forte Wonderswan

Page 15:
Rockman's IQ Challenge
Rockman Gold Empire
Rockman Strategy

Page 16:
Mobile Games
Panic Shot! Rockman
Street Fighter x Mega Man

Page 17:
Unreleased Games
The Krion Conquest

Page 18:
Cameos
Other Media
Legacy

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Mobile Games

If you think Capcom wasn't going to milk one of its major cash cows in the mobile scene... well, of course they did. All six of the NES games as well as Mega Man 9 and 10 were ported to various Japanese and a couple formats on mobile devices in various fashions, but the Blue Bomber's been brought onto multiple phone-only games of varying quality and care since the turn of the century. 2001 saw the release of Tobe, Rockman! (跳べ、ロックマン!), a very simple game that works like a multi-screen Game & Watch type game. All the jumping and none of the shooting Mega Man's known for, leaping up platforms and dodging enemies to reach Roll to save her then restarting to do it all over again.

In 2003, Capcom started the first big mobile offensive with no less than four titles. Rockman Panic Fire (ロックマン パニックファイア) is a strange puzzle-like take on Bomberman where Mega Man can't attack, merely dodge the explosive flames set by multiple Fire Men until the Blue Bomber finds the exit. All the fires can set off chain reactions with all the bombs lying around the stages. Rockman Bug Sweeper (ロックマン バグスイーパー) is a Minesweeper clone with a touch of Blue Bomber coating added, and in Rockman Slot (ロックマン スロット) Mega Man is caught in Dr. Wily's one-armed bandit. Somehow he still has the original six Robot Masters to battle/gamble against. Rockman Space Rescue (ロックマン スペースレスキュー) is a sort of Solar Jetman-like game with Mega Man flying in space, having to watch his fuel gauge and use his inertia to save stranded astronauts. A Christmas variant title Rockman Rocket Christmas (ロックマン ロケットクリスマス) made the hero play Santa to drop presents for good kids.

In the following year, those were followed by Rockman GP, a Sonic Drift-quality racer with only Mega Man, Roll and Bass to control - nowhere near the level of Battle & Chase. Rockman Pinball (ロックマン ピンボール) was a nice little Mega Man-flavored pinball game with three little tables for Bubble Man, Air Man and Quick Man, with a secret final Crash Man-inspired Dr. Wily table. This is one of the few mobile games to be released outside of Japan.

A few years later, in 2007, Rockman Tennis (ロックマンテニス) made six robots hit the court with a special guest appearance of X. Each character has his own special move much like the Mario Tennis series, and Auto runs a shop where the player can purchase upgrades to level up the characters.

In Chokkan! Rockman (直感!ロックマン, 2008), Dr. Wily hides in his impenetrable capsule before Mega Man can bring him to justice, but Roll phones in to relay a suggestion to shake the big capsule, causing twelve silly mini games to fall out. The selection spans simple dodging survival games to shooting galleries to a rhythm dance off against Elec Man to a Roll cooking game to making Dr. Wily dizzy - kind of wacky, but nowhere near WarioWare-level madcap insanity.

Mega Man Rush Marine (2009) is a North American exclusive mobile shoot-em-up title. Not all of the game takes place underwater, though, as it also contains Rush Jet segments. Gradius it ain't with its bland aesthetic from the new cheaply modified enemy sprites and level design, making it feel like a Newgrounds Flash game.

Then in 2011-2012 there was another wave of small games in Japan. Rockman Diver (ロックマン ダイバー) is a basic endless game where Mega Man keeps falling and has to dodge spikes. Rockman no Dot Art Logic (ロックマンのドット絵ロジック) is a Picross puzzle game with Mega Man themed pictures to solve. Rockman The Puzzle Battle (ロックマン ザ パズルバトル) is a Bejeweled clone featuring all the Robot Masters from the first game. Each Robot Master use their special weapons to make things difficult, but the player can earn them to turn the tables. From 2012, Rockman Solitaire (ロックマン ソリティア) is a standard Klondike solitaire with a Mega Man skin, and Rockman Poker (ロックマン ポーカー) is another themed parlor game, though the character art is really nice.

Tobe, Rockman! (Mobile)

Rockman Tennis (Mobile)

Rockman The Puzzle Battle (Mobile)


Additional Screenshots


Panic Shot! Rockman (パニックショット! Rockman) - Arcade (1992)

Flyer

It's a half-pinball, half-prize game starring you-know-who! There are many versions of the rare machine produced, but the goal is the same across each one: hit as many targets with your balls as you can in the given time. Cutout targets with Robot Masters or Mets sit in the back of the board, each worth 100 points. For big scores, it's best to aim at the moving Wily UFO for 1000 points, causing him to light up and yell. The prize for a good enough score are Super Barcode Wars cards with either Mega Man or Proto Man, possibly more.

Panic Shot Rockman

Panic Shot Rockman


Street Fighter x Mega Man / Street Fighter x Rockman (ストリートファイター X ロックマン) - Windows (2012)

Singapore native Seow Zong Hui began developing a fan-made game under the name Mega Man vs. Street Fighter back in 2009. After showcasing a work-in-progress beta at EVO 2012, Capcom USA took notice and approached with plans to fund and distribute the title. On December 17, 2012, 25 years after the first game hit Japanese store shelves, the fan game was given out for free on the Capcom Unity site to promote the 25th anniversary for Street Fighter. Oh, and possibly the anniversary of Mega Man, as well. With the murmurs of Capcom's focus on its fighting game franchises at the expense of many of its other IPs like Mega Man (to say nothing with their DLC debacle), it's hard not to be cynical about which series this game is trying to promote further, particularly after the name change sticking Street Fighter at top billing (the "x" is pronounced as "cross", like in Street Fighter x Tekken).

The crossover pits the Blue Bomber against eight fighters from throughout the Street Fighter series: Ryu from the first game, Chun-li, Blanka, Dhalsim, from SFII, Rose from Alpha, Rolento from Fight Fight and later Alpha 2, Urien from Street Fighter III: 2nd Impact, and Crimson Viper from SFIV. Each stage tries to mimic each character's theme, nationality, and powers, such as Rolento's level taking place on a construction site and even sports billboards that appeared in the Alpha series and the first Final Fight battle. The robot baddies match the levels they occupy like the floating orbs with spinning Aegis Reflectors on Urien's stage or Sniper Joes wielding Optic Laser guns in C. Viper's. In fact, the enemies lean more toward the Street Fighter side than Mega Man's with few amounts of Mets, Joes, and Screw Bombers around to instead focus on Oriental-inspired bots and cameo automatons with Yin and Yang's appearance. Each boss battle with the fighters use all their moves and combos from the fighting games, even having Revenge meters from SFIV that fill up from damage, able to release an Ultra once it fills up. The weapon obtain screen places Mega Man in the Street Fighter training stage, using his newly acquired item against jokey punching bag taunting Dan Hibiki. In lieu of a skull fortress, Mega Man battles two of the boss characters from Street Fighter II, Balrog/M. Bison/Boxer and Vega/Barlog/Claw, in their own respective stages before the usual rematch and finally a final bout against M. Bison/Vega/Dictator. That is, unless the player earned at least three Perfect wins against the eight main fighters, which causes Akuma/Gouki to swoop in and hit Dictator with his lethal Shun Goku Satsu and take his place.

The game tries to look 8-bit but not match the specs or limits of the original NES' capabilites like Mega Man 9 or 10 did. As such, many stages uses colors that exceed palette limits or spectrums. The music though, at least keeps within the 8-bit boundaries better. Done by Luke "A_Rival" Esquivel, each track takes PSG renditions of each character's themes and "Mega-fies" them in tonal quality, sometimes merging or mashes song segments from popular Mega Man stage songs. For example, Ryu's stage plays a mashup of Ryu's classic Street Fighter II theme with Flash Man's stage. Or with a secret code, an 8-bit rendition of the memetic Guile's Theme is played over everything.

Even with Capcom USA's push, the title can't shake its fan's roots. Level design is nowhere near tuned like its classic brethern, with many areas being too cluttered or hard to distinguish the right path or wasting open areas with emptiness. The game was built to be a rather easy playthrough for those unfamiliar with Mega Man, but often there are difficulty spikes due to unbalancing or faulty level design or coding, leading to quick instant deaths or having odds stacked against you. For one, while E-Tanks are abundant, they never reappear should you try to return and earn more. The security beams or Boxer constantly nip at Mega Man's heels with one mistake liable to cost him a life with one contact from losing his lead. Claw's level is especially egregious, with enemy placement taking a toll before the maddening fast aerial hard-hitting boss fight whose weakness involves using Chun-li's severely close-range for Mega Man Lightning Kick. The experience shows a lack of playtesting to balance and smooth everything out. Worse yet, the game can be rough to run even on high-end computer setups despite being essentially an simple game emulating '80s tech. The Japanese-made demakes of Mega Man 7 and 8 didn't run this poorly.

An updated version was released less than a month later adding a much needed password system, a few bug fixes like the E-Tank popup glitch, a screenshot button, and a necessary confirmation prompt for exiting or resetting the game. This update also buffed the Dictator M. Bison/Vega battle and added Sagat as another secret battle. It still unoptimized, but since it's free, that complaint will fall on Capcom's deaf ears. They're busy updating Street Fighter for the nth time with another Doll clone for hard cash.

Quick Info:

Developer:

  • Seow Zong Hui

Publisher:

Genre:

Themes:


Street Fighter x Mega Man (Windows)

Street Fighter x Mega Man (Windows)

Street Fighter x Mega Man (Windows)


Additional Screenshots


<<< Prior Page

Next Page >>>

Page 1:
Intro
Characters

Page 2:
Mega Man
Mega Man 2

Page 3:
Mega Man 3
Mega Man 4

Page 4:
Mega Man 5
Mega Man 6

Page 5:
Mega Man 7
Mega Man 8
Mega Man & Bass

Page 6:
Mega Man 9
Mega Man 10

Page 7:
Mega Man (Game Boy)
Mega Man II
Mega Man III

Page 8:
Mega Man IV
Mega Man V

Page 9:
The Power Battle
The Power Fighters

Page 10:
The Wily Wars
Mega Man (Game Gear)
Complete Works

Page 11:
Battle & Fighters
Anniversary Collection
Powered Up

Page 12:
Wily & Right no RockBoard
Mega Man Soccer

Page 13:
Battle & Chase
Super Adventure Rockman

Page 14:
Tiger LCDs
IBM PC Games
Rockman & Forte Wonderswan

Page 15:
Rockman's IQ Challenge
Rockman Gold Empire
Rockman Strategy

Page 16:
Mobile Games
Panic Shot! Rockman
Street Fighter x Mega Man

Page 17:
Unreleased Games
The Krion Conquest

Page 18:
Cameos
Other Media
Legacy

Back to the Index