
Revenge of Shinobi (2002) - Gameboy Advance
Revenge of Shinobi GBA
Shinobi (2002) - Playstation
And it's some damn good action, I'd like to add. This one of the smoothest controlling
3D games ever made - Hotsuma runs, jumps and attacking swiftly and gracefully, making the simple act
of running around a sheer joy. There's a variety of standard ninja moves at your disposal, including the traditional double jump, although you now have the ability to grab onto almost any wall and run across it, completely giving the middle finger to that nonsense theory of gravity. Although you'll do most of your fighting with your sword, you have a small arsenal of shurikens to stun enemies, and some ninja magic to use at your behest. A handy lock-on manuever makes it easy to spot any oncoming foes, although it's
sometimes too easy to misdirect your jumps when you've targetted any enemy, usually dropping you into pits. Getting the hang of the controls takes awhile - you're constantly using both analog sticks, the shoulder buttons to lock-on, and other buttons to dash and attack, but once you get into the rhythm, simply playing the game is like an acrobatic ballet for your fingers.
One of the most important elements to your victory is learning how to "tate" (pronounced in Japanese like "tah-tay", not "tate" like "taters".) As you kill enemies quickly and build up combos, your sword gradually becomes more powerful. It's necessary to form huge combos in order to bring down many of the bosses, but it's also fun to do because it looks badass - kill all of the enemies in the area quickly enough, and you're granted a short cutscene of Hotsuma posing before all of the enemies, in a frozen state of death, fall apart and collapse in a mess of blood and otherworldly goo.
The bosses, like the rest of the game, start off simple and ramp up in difficulty. In an allusion to the original game, one of the first bosses is a helicopter. Later on you fight a blind ninja in a pool of water - stay off the ground or he'll slash you to bits. Or a gigantic four armed statue that shoots glowing lightning bolts and will happily pound you into submission. But worst off all is the final boss, Hiroko, who floats in the air out of your reach, and floods the playing fields with so many difficult enemies that it's nearly impossible to get a tate combo to beat him. He is one of the most infuriating final bosses in history, and if you can kill him, my hat goes off to you. While Shinobi was released first in America, the later Japanese and European editions included an Easy difficulty setting, although it didn't make too much of a difference. If you're actually good enough to play through the game multiple times to find the hidden bonus coins (and on harder difficulty levels), you can unlock Joe Musashi, who plays quite
differently from Hotsuma.
It's not just the difficulty that turned so many people off the PS2 Shinobi - the graphics, while smooth, are rather drab, and the level designs are fairly boring, filled with the same hallways and large rooms, all pasted with the same textures. I always found the hyper-smooth action made up for these flaws, but many people found a rather plain, boring, infuriating game. In spite of its problems, Shinobi has the foundations of one of the best
action games of the Playstation 2 era, a flawed but still underappreciated classic.
MP3s
Transfiguation - Level 1
Shinobi PS2
Shinobi PS2
Shinobi PS2
Shinobi PS2
Shinobi PS2
Shinobi PS2
MP3s
Level 3 - Subway
American Cover

Artwork

Nightshade
Everyone expected this unfortunately-titled tease to be a Gameboy Advance port of the well respected Genesis game - instead, we got this imposter that bears no resemblance to the real Revenge of Shinobi. Developed by a company called 3d6 games and seemingly have no actual relation to Sega, this hackjob seems to totally miss the point of the Shinobi games. There's very little action to be had here, just long, open spans where you run and occasionally fight a bad guy, who just casually lumbers forward, waiting to be slashed. It's a little sad that the enemy AI of a 1986 arcade game outshines that of a 2002 portable game. Also, the designers felt that you should spend your time dashing around, looking for keys and switches instead of killing things. The controls are actually pretty tight, so it's a little sad they couldn't develop a better game to work around them. While the graphics are okay, the same generic Japanese song plays in most stages. Revenge of Shinobi GBA isn't entirely unplayable like Cyber Shinobi is, but is a startingly mediocre entry in the series. Just grab the far superior Ninja Five-O.

American Cover
Shinobi PS2
Shinobi PS2
Nightshade / Kunoichi (2004) - Playstation
Shinobi, devoid of any numerals or subtitles, finally hit the third dimension with a Playstation 2 release. The game stars a new ninja named Hotsuma, who has a wickedly cool
mask and a fancy red scarf that drifts in the wind as you run. There is plenty of time
wasted on the plot - something about evil denizens coming from another world, and there's
some brotherly dramatics regarding Hotsuma's sibling Moritsune, but it all gets in the way of the action.



Call - Final Battle

American Cover
Artwork
Nightshade
While you can't tell from the ingame screenshots, the artwork for Hibana seems
inspired by Japanese psycho megababe Chiaki Kuriyama, most well known as her role of
schoolgirl Go Go Yubari in Kill Bill Vol 1, but also played in other famous Japanese
movies such as Battle Royale and Shikoku. They seem to have borrowed liberally from Miss Kuriyama's sexy ice cold glare and innocuous-seeming hairstyle..
The PS2 Shinobi was offputting to many people, but it found its niche amongst more popular action games like Devil Mary Cry. In order to compete with its sequel, Kunoichi (cryptically redubbed "Nightshade" for overseas release) features a ninja chick named Hibana, clad in a tight white and red outfit, with a cool mask a la Hostuma but missing the snazzy scarf. The gameplay has been given a slight tune-up, fixing many of the flaws
of its predecessor - the first and foremost by giving mid-level checkpoints. There are also several difficulty levels to chose from, including a Beginner control method for newbies.
Tates are handled a little bit different now - every time to finish a combo (or grab power-ups), a tate meter fills up with energy. When filled enough, it allows Hibana to send out a projectile of herself, doing lots of damage if you've built up a high combo. This makes boss battles much less of a headache than the previous game, as it's much easier to tate them. Also new is a jump kick manuever, which breaks down enemy shields and allows for even more crazy mid-air dashing action.



Level 10 - Bridge
Nightshade
![]() Hibana
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![]() Chiaki Kuriyama
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Related Games: Alex Kidd in Shinobi World
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In a fantastic crossover that excited Sega fans (which, in 1990, was approximately twenty people worldwide), Alex Kidd collided with the world of Shinobi to create a decent
action game for the Sega Master System. Normal fellow Alex Kidd doffed his usual red overalls for a ninja outfit as he battles through city landscapes and construction sites, against familiar from the Shinobi enemies. It doesn't play like any of the games
in either series, but it's a colorful, light hearted look at Shinobi's rather dark
and serious world. You can read more about it in the Alex Kidd section.
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![]() Alex Kidd in Shinobi World
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The original games may lack the flippant action of Ninja Gaiden, the Shinobi series still
carved it's way next to Castlevania as one of the finest side-scrolling action games
in gaming. Interestingly, there seem to be a movie dubbed Shinobi in Japan, but I can't find any official relation to the games. Links
PHM's Shinobi Website Good look at all of the Shinobi games.
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