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Super Famicom Cover |
Ys V Artwork |
Ys V |
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The land of Kefin was a mysterious city in the desert which vanished over 500 years ago. However, it's on the verge of reappearing - right on top of several other towns that have since inhabited its territory. Adol happens to be visiting the realm of Afroca (the Ys parallel to Africa, naturally), just in time to investigate this ancient kingdom and save the day. At first glance, you can tell this doesn't look like Ys. The thing about the series is that it always did an excellent job - with the technology it had - in transporting you into another land. In Ys V, it merely seems like Adol wandered into some other generic Super Famicom RPG. The graphics are clearly aiming to get away from the super deformed look of the other games - it's not bad, but it's weird to see Adol with realistic proportions - but ends up looking comparatively dull. Even the menu system looks generic. On the plus side, the playing field has been expanded, seeing that the usual picture frame as been ditched. The music has taken a great departure by offering mostly orchestral fare, as opposed to the traditional synth rock. It's quite good for what it is - while much of it is forgettable, the better themes rival Square's better soundtracks. In spite of all of the changes, Ys V still has all of the story and character that have the previous games so enjoyable, even if though there's a noticeable lack of cutscenes and portraits.
And it's not just the aesthetic qualities, but the major difference lies in the gameplay too. Gone is the "ram into your baddies" battle system, replaces with a more standard "swing your sword with an attack button" method. Which would be acceptable, except that it feels very stiff and unrefined. Adol can also jump and use his shield to defend, which adds some platforming elements and a bit more flavor to the combat system, though not much. There is a much deeper magical system, where you can mix the power of three different elemental stones to create new spells. The dungeons occasionally have some minor puzzles in them, which at least breaks the monotony of the usual mazes, but that's about the only vaguely positive part of the gameplay. The problem with the game as a whole is that it's so separated from its forebearers. Ys V is practically an entirely different game, and while it certainly isn't terrible, the gameplay overall is somewhat lacking. The initial release was considered too easy by many, so Ys V Expert edition was released a few months later that was - you guess it - more difficult. There's also a time attack mode, but otherwise, it's the same game. This version was published by Koei, who had also been involved with the Super Famicom installments of Brandish.MP3s
Lost Kingdom
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![]() Ys V
Ys V
Ys V
Ys V
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Ys V: Lost Kefin, Kingdom of Sand - Playstation 2 (2006)
Super Famicom Cover |
Ys V (PS2) |
Ys V (PS2) |
Character Screenshots
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