All posts by Kurt Kalata

Nickname: Discoalucard Contact info: Email Head Editor.

R-Type Delta

This entry is part 5 of 7 in the series R-Type

In the late ‘90s, 3D video games were greatly overtaking the popularity of 2D, resulting in the downfall of many

R-Type III

This entry is part 4 of 7 in the series R-Type

R-Type III is the first title in the series exclusively for consoles. It was developed by Tamtex, a subsidiary of

Robo Aleste

This entry is part 7 of 12 in the series Aleste / Power Strike

Robo Aleste for the Sega CD is essentially the sequel to MUSHA. It begins with a relatively lengthy storyline that

Rainbow Cotton

This entry is part 5 of 5 in the series Cotton

Rainbow Cotton is technically the sequel to the Mega Drive game Panorama Cotton. It features the same behind-the-back 3D view,

Deus Ex GO

This entry is part 7 of 7 in the series Deus Ex

Mobile spin-offs of AAA games have typically been a sketchy thing, as developers often attempt to cram something vaguely resembling

Cotton 2 / Cotton Boomerang

This entry is part 4 of 5 in the series Cotton

The first true sequel to Cotton appeared in the arcades several years after the original, running on Sega’s ST-V hardware.

Zanac x Zanac

This entry is part 2 of 2 in the series Zanac

Compile almost completely stopped developing shoot-em-ups after 1993’s Sylphia, as some of the staff had since departed to form Raizing,

Panorama Cotton

This entry is part 3 of 5 in the series Cotton

Panorama Cotton is one of the most technically impressive games on the Mega Drive – even Alien Soldier and The

Spriggan Powered

This entry is part 3 of 3 in the series Spriggan

The third (and final) Spriggan game was released in 1996, in the twilight years of the Super Famicom. It was

Cosmic Cop

rimented with a few other shooters, including the similarly-themed X-Multiply and the dark fantasy Dragon Breed. Before returning to their

Broken Thunder

This entry is part 7 of 7 in the series Thunder Force

Broken Thunder and Segagaga After Thunder Force V, the fate of the series has been in limbo, due to Technosoft

Blazing Lazers

Thanks to the success of Zanac and Aleste, Compile found themselves as one of the “go to” development houses for

Sylphia

Sylphia is a far cry from the flying spaceships and mecha of Compile’s other titles. Taking place in a world

Thunder Force VI

This entry is part 6 of 7 in the series Thunder Force

In 2008, Sega picked up the license from the departed Technosoft, and developed Thunder Force VI for the PlayStation, as

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