All posts by Apollo Chungus

Lunistice

The 3D platforming genre has experienced a resurgence since the mid 2010s, thanks in no small part to the efforts

Erika to Satoru no Yume Bouken

In between the action and role-playing games that they produced during their early years, Atlus of Megami Tensei fame dabbled

Sanma no Meitantei

Sanma no Meitantei (or “Great Detective Sanma”) is an interesting footnote in the history of early Japanese adventure games. It’s

Ripple Island

Before they became known for their classic action games like Blaster Master, Batman and Journey to Silius, Sunsoft made many

Ardy Lightfoot

The 90s was awash with mascot platformers, most of which soon faded into obscurity. Although it may be easy to

Santa Claus Jr. Advance

This entry is part 2 of 2 in the series Santa Claus

Released just over a year later for the still recent Game Boy Advance, Santa Claus Jr. Advance is quite different

Santa Claus Junior

This entry is part 1 of 2 in the series Santa Claus

German developer NEON Software is perhaps best known for their PS2 cult title Legend of Kay, but they were also

Daze Before Christmas

In the early 90s, Norwegian developer Funcom made their trade with licensed platformers based on animated films (Disney’s Pocahontas, A

Polyroll

(Note: This review is based on the port made for Windows and Nintendo Switch in 2019, as the original iOS

She Sees Red

(CONTENT WARNING: This game features bloody violence, a scene of very mild nudity, and implied parental abuse) Interactive movies; a

Spyro: Reignited Trilogy

This entry is part 4 of 4 in the series Spyro the Dragon

After a few middling sequels and a short-lived reboot, the Spyro series wound down while its main character began appearing

Alto’s Odyssey

This entry is part 2 of 2 in the series Alto

Making a sequel to a successful endless runner is always going to be difficult, since you want to maintain what

Alto’s Adventure

This entry is part 1 of 2 in the series Alto

If there’s any genre that was defined by the mobile gaming boom of the late 00s/early 10s, it’s the endless

Speed Punks

In 1994, Norwegian developer Funcom founded an office in Dublin, Ireland to create console games while they focused on developing

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