Latest Articles

No One Can Stop Mr. Domino

From a conceptualization point of view, game development is not without risk. Games are laborious works, with long development times

Ninja Warriors, The

This entry is part 1 of 3 in the series Ninja Warriors

Back in 1986, the suits at Taito had an innovative idea – what if they took three arcade monitors and

Beast Busters – Second Nightmare

This entry is part 4 of 4 in the series Beast Busters

Note: the screenshots come from YouTube user turfmasta‘s gameplay videos. Almost exactly a decade later Beast Busters received a sequel on the short-lived

Ys VI: The Ark of Napishtim

This entry is part 5 of 18 in the series Ys

After the release of Ys V, Falcom slowed down on original game production. Much of their time seemed to be spent

King of Dragon Pass

King of Dragon Pass is an extremely unique game. Everything from its setting (the decidedly non-Tolkienesque fantasy world of Glorantha) and

Dark Arms: Beast Buster 1999

This entry is part 3 of 4 in the series Beast Busters

The third installment of the series was released more or less at the same time of the arcade sequel. This

Beast Busters Featuring KOF

This entry is part 2 of 4 in the series Beast Busters

During the New Tens mobile gaming, especially in Japan, garnered a lot of attention, so SNK Playmore decided to resurrect

SimCopter

This entry is part 1 of 2 in the series Streets of SimCity / SimCopter

The arresting power of the original SimCity in 1989 can seem alien to us today. The simulation is literally distant, hoisting the

Streets of SimCity

This entry is part 2 of 2 in the series Streets of SimCity / SimCopter

“Mayhem in Your Metropolis”, the tagline promises. Mayhem. Your metropolis. It’s the SimCopter pitch, updated to emphasize SimCity 2000 integration. From there, Streets of SimCity diverges

Space Manbow

Space Manbow is the most beautiful 8-bit shooter in existence. While it started off as a port of the arcade

Manage Cookie Settings