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Page 1:
Intro
Characters

Page 2:
The King of Fighters '94
The King of Fighters '95
The King of Fighters '96

Page 3:
The King of Fighters '97
The King of Fighters '98
The King of Fighters '99

Page 4:
The King of Fighters 2000
The King of Fighters 2001
The King of Fighters 2002

Page 5:
The King of Fighters 2003
The King of Fighters NeoWave
The King of Fighters XI

Page 6:
The King of Fighters XII
The King of Fighters XIII

Page 7:
Game Boy
Neo Geo Pocket
Game Boy Advanced
Mobile Games

Page 8:
KOF Maximum Impact
KOF Maximum Impact 2
KOF Maximum Impact Reg. A

Page 9:
Quiz King of Fighters
The King of Fighters Kyo
Battle de Paradise
King of Fighters Online
KOF Sky Stage

Page 10:
KOF Another Day (Anime)
Movie
Manga / Comics
Crossovers

Back to the Index


The King of Fighters '97 - Neo Geo, Neo Geo CD, Saturn, PlayStation, PlayStation 2, PSP, Wii (1997)

Japanese Neo Geo CD Cover

Japanese PlayStation Cover

Japanese Saturn Cover

Japanese Neo Geo Cover

Japanese Orochi Collection Cover

American Orochi Collection Cover

King of Fighters '97 finishes off the Orochi Saga by introducing several new characters, including the "New Faces" team - Yashiro, Shermie and Chris - who all share in the power of Orochi. Yamazaki and Blue Mary from the Fatal Fury games also make their KoF debut. Finally Shingo Yabuki, a comical admirer of Kyo, has been added to the roster. In addition to the newcomers, there are also Orochi version of Leona and Iori - both are very fast and immensely powerful. The final boss is Orochi himself, who emanates an eerie blue glow.

Other than the expanded roster, the only real addition King of Fighters '97 brings is the ability to choose from two power up systems - "Extra" is the same as the older games, where attacks have to be charged up with buttons or by defending, and features the dodge move from KoF '94 and '95, but "Advanced" is much closer to a typical Capcom fighter, where power is accumulated by taking or dishing out damage, and uses the tactical roll introduced in '96. Up to three "stocks" can be stored in this mode, which can be spent on special moves, or used to enter MAX mode at will.

The King of Fighters '97

There are a few smalls details that aren't found in other games, such as round girls in between matches like in real-life martial arts events. It also has some of the flashiest between-round cinemas, with an introduction that shows the next battleground, the time of day, and the number of people in attendance. The presentation is very much like a high-tech television show, and no other KoF game has quite matched this feel. For some reason, most of the battles are fought without music, with only ambient noises providing the acoustic accompaniment. Certain characters still have theme songs, but the relative silence is a bit disappointing.

Like the previous game, KoF '97 made it to PlayStation and Saturn, with the Saturn version once again taking advantage of the 1 MB cart. It also appears on the King of Fighters Orochi Collection. The Japanese version includes a few extra ending pictures for the edit teams, which are shout-outs to various Japanese gaming magazines.

Quick Info:

Developer:

SNK

Publisher:

SNK

Producer:

Takashi Nishiyama

Director:

Toyohisa Tanabe

Genre:

Fighting

Themes:

Sidekicks
Urban Fantasy


The King of Fighters '97

The King of Fighters '97

Japanese Special Endings


The King of Fighters '98: Dream Match Never Ends / The King of Fighters '98: The Slugfest / The King of Fighters: Dream Match 1999 - Neo Geo, Neo Geo CD, PlayStation, Dreamcast, PlayStation 2, PSP, Wii (1998)

Japanese NeoGeo Cover

Japanese PlayStation Cover

Japanese Dreamcast Cover

With the Orochi storyline concluded, SNK created the first "Dream Match" title, which ditched the storyline and added nearly all of the characters from the previous games, regardless of whether they were alive or dead. There are a few exceptions - the Boss Team from '96 is gone (so no Geese, Wolfgang or Mr. Big), Eiji is absent, and some of the other boss characters (like Goenitz and Orochi) are missing, although the final foe is once again Rugal. The soundtrack is likewise a mixture of classic themes, stretching from both King of Fighters and Fatal Fury games. Certain characters, like Chris and Shermie, have their own new theme songs.

The Advanced/Extra system fro KoF '97 has been carried forward, although this time handicaps are given whenever a character loses - for example, one can store an extra power stock after losing a character in Extra mode. Characters are also awarded bonuses or penalties based on a preset attitude value towards their predecessor. Due to its near-comprehensive roster of characters introduced thus far and unequaled balancing, The King of Fighters '98 is often regarded as one of the best of the series.

The King of Fighters '98

King of Fighters '98 was once again ported to the PlayStation, but the superior version appeared on the Dreamcast under the confusing title The King of Fighters: Dream Match 1999. In addition to a fully animated intro, which shows off all of the characters amidst a battle against Kyo and Iori, SNK rendered all of the backgrounds in 3D. While the recreations are faithful, they don't exactly look high tech, and the 2D ones are arguably better - unfortunately, there's no option to use them instead. Although load times are minimal and much quicker than the PlayStation game, the music still pauses and starts over whenever characters change, which is pretty annoying. Otherwise, it's a decent port, and was actually released in America, for the first time since KoF '95 on the PSOne. The character affinities can now change based on usage and are stored on VMU. It also has link-up functionality with The King of Fighters R-2 for the Neo Geo Pocket Color, one of the few titles that took advantage of it. Straight ports of the arcade version are also found on the US versions of the Orochi Saga.

Quick Info:

Developer:

SNK

Publisher:

SNK

Producer:

Takashi Nishiyama

Director:

Toyohisa Tanabe

Genre:

Fighting

Themes:

2D Sprites over 3D Background (DC)
Remake Available
Sidekicks
Urban Fantasy


The King of Fighters '98

The King of Fighters '98


The King of Fighters '98: Ultimate Match - Arcade, PlayStation 2, Xbox 360 (1998)

Arcade Flyer

PlayStation 2 Cover

All of the King of Fighters games from 1995 to 2001 were re-released through the Orochi and NESTS package, with one conspicuous omission - the Japanese version did not feature KoF '98. SNK realized that it was a fan favorite, and went the extra mile to create an "ultimate" version of the game. This is King of Fighters '98 Ultimate Match, which was released in the arcades in 2008 for the Taito Type-X board, and shortly ported to the PlayStation 2.

The sprites are the same as the Neo Geo release - unfortunately SNK did not redraw them like they did for KoF '94 Re-Bout. Still, they've been smoothed out and look better than the previous ports. There is a choice between the original 2D backgrounds and 3D variants, which are better looking versions of the stages from the Dreamcast port. There are plenty of new stages too, and some taken from previous episodes. The interface has been redone and looks much flashier, plus it loads faster and plays nicer than the DC port. The PS2 version gives the option to chose either original and arrange soundtracks, with a small handful of new songs, such as a remixed version of the opening song to accompany the new intro (which is done in the style of the arcade games and not an animated movie like in KoF Dream Match 1999 or KoF '94 Re-Bout.)

SNK went the extra mile to include every single character from every KoF game prior to '98, adding the previously excluded characters Eiji, Kasumi, Geese, Mr. Big, Wolfgang, Goenitz and Orochi. All of the other characters have additional moves, and there are alternate versions of the most popular characters. In addition to the standard "Extra" and "Advanced" modes, there's also an "Ultimate" mode, which allows to pick and choose various attributes from either mode. There's also a brand new Challenge mode. Overall, it does feel a little bit thin as a standlone release while SNK also published anthologies filled with three games for the same price. Still, it's hard to argue that this is the most polished version of KoF '98 out there, and a must have for old-school KoF fans. The American PS2 release also includes a bonus disc with some promotional goods for KoF XII. The Xbox 360 version is only available via download on Xbox Live Arcade. It lacks the arranged soundtracks and 3D backdrops of the PS2 version, but it does include (laggy) online play, which was removed from the US PS2 release. Strangely, it seems like they didn't bother to translate the text, because the whole game is still in Japanese.

Quick Info:

Developer:

SNK

Publisher:

SNK

Producer:

Motonori Tsujimura

Director:

Kenshi Naruse

Genre:

Fighting

Themes:

2D Sprites over 3D Background
Remake
Sidekicks
Urban Fantasy


The King of Fighters '98 Ultimate Match

The King of Fighters '98 Ultimate Match

The King of Fighters '98 Ultimate Match

Comparison Screenshots


The King of Fighters '99: Millenium Battle / The King of Fighters '99 Evolution - Neo Geo, Neo Geo CD, PlayStation, Dreamcast, PlayStation 2, PSN (1999)

Japanese Neo Geo Cover

Japanese Dreamcast Cover

NESTS Collection Cover

American Neo Geo CD Cover

Japanese Dreamcast Best Collection Cover

Japanese PlayStation Cover

King of Fighters '99 starts the NESTS storyline, a plot of an evil organization who seeks to clone the world's most powerful warriors and use their DNA for their own nefarious purposes. The new hero is K', joined by cyborg grappler Maxima. Other new characters include the sadistic military girl Whip, stupid little kid Bao, Tae Kwon Do master Jhun Hoon, and Chinese girl Xiangfei, the latter of which is taken from Real Bout Fatal Fury 2. The roster is relatively small, and feels a bit lazy, seeing as how two characters are literally Kyo clones (Kyo-1, who plays like the '94/'95 Kyo, and Kyo-2, who plays like the '96/'97 version.) Iori and the "real" Kyo (who has another new moveset and is the version used in all following games) are initially hidden - they weren't going to be in the game at all, but SNK eventually added them due to popular demand. The look and feel of The King of Fighters '99 is quite a bit darker than the other games, which also shows through in the soundtrack. The character portraits, while still by SNK's house artist Shinkiro, have a much more modern-feeling, cleaner look.

Taking a page from the Capcom's frantic "Versus" games, King of Fighters '99 introduces Strikers into the mix. Now each team conists of four characters, but only three are let into battle. The fourth is designated as a Striker, who can be called out a limited number of times to execute special attacks.

There are also two special modes that can be activated when the power bar is at max with three stocks - Counter Mode, which strengthens offense, allowing to execute super moves infinitely during this short period of time, and even combo in them; and Armor Mode, which enhances defense but disables any super special moves. The "Extra" mode from the previous games is gone entirely, while the tactical roll has changed a bit - instead of just dodging backwards, characters leap back then forward again. The player is also graded after every fight, and assigned "Battle Points" - the only way to fight the true last boss is by consistently keeping the ranking high. The final boss is Krizalid, who takes on two different forms before finally going down. KoF '99 also is the first game that removes the characters cheering from the sidelines, for whatever reason. Alas, due to weird censorship issues, the blood was removed from the American versions, and Whip is missing a move involving a firearm.

The King of Fighters '99 was ported to PlayStation and Dreamcast, with the Dreamcast version subtitled to "Evolution" - both were brought to America by Agetec. The Dreamcast version has 3D backgrounds once again - some of them are recreations of stages from the arcade game and one or two are completely new - and they look much sharper than they did in KoF '98. The character select screens have been touched up a bit, too. Load times are pretty much nonexistent, and the music issue from the previous DC game was finally fixed. This version also introduces some extra Striker characters, including Vanessa and Seth, who were being prepared for until KoF 2000. In theory, the game would link up to Battle de Paradise for the Neo Geo Pocket Color to obtain more Extra Strikers, but since that game never came out in America, that feature was excised. Naturally, the PlayStation version isn't quite as good, as it has cut animation and load times, but still plays fine, and has a color edit mode. The best feature of this version, however, is a massive gallery full of unused alternate sprites, concept sketches and goofy artwork.

KOF '99, 2000, and 2001 were compiled on the PlayStation 2 into the NESTS pack. This release contains both the original Neo Geo versions of KOF '99 and the Dreamcast version, including 3D backgrounds and extra strikers. Like all of the other Neo Geo anthologies, it allows to chose from original or arrange soundtracks, color editing, in game move lists, and online play (the latter only in Japan.) However, all this only applies to the DC versions in this anthology. The Neo Geo versions only have the original music with no move lists.

The PlayStation Network only has the PlayStation version this time, under the PSone Classics label, so it comes with the art gallery, but also the drawbacks of that version.

Quick Info:

Developer:

SNK

Publisher:

SNK

Producer:

Takashi Nishiyama

Director:

Hiroto Namada
Tomoyuki Hosokawa

Genre:

Fighting

Themes:

2D Sprites over 3D Background (DC)
Sidekicks
Urban Fantasy


The King of Fighters '99

The King of Fighters '99

The King of Fighters '99


Comparison Screenshots


PlayStation Gallery


<<< Prior Page

Next Page >>>

Page 1:
Intro
Characters

Page 2:
The King of Fighters '94
The King of Fighters '95
The King of Fighters '96

Page 3:
The King of Fighters '97
The King of Fighters '98
The King of Fighters '99

Page 4:
The King of Fighters 2000
The King of Fighters 2001
The King of Fighters 2002

Page 5:
The King of Fighters 2003
The King of Fighters NeoWave
The King of Fighters XI

Page 6:
The King of Fighters XII
The King of Fighters XIII

Page 7:
Game Boy
Neo Geo Pocket
Game Boy Advanced
Mobile Games

Page 8:
KOF Maximum Impact
KOF Maximum Impact 2
KOF Maximum Impact Reg. A

Page 9:
Quiz King of Fighters
The King of Fighters Kyo
Battle de Paradise
King of Fighters Online
KOF Sky Stage

Page 10:
KOF Another Day (Anime)
Movie
Manga / Comics
Crossovers

Back to the Index