Series: King of Fighters

King of Fighters NeoWave, The

This entry is part 11 of 17 in the series King of Fighters

The King of Fighters NeoWave marked SNKP’s departure from the Neo Geo after more than a decade. The team needed

King of Fighters XI, The

This entry is part 12 of 17 in the series King of Fighters

After messing around with the Atomiswave for NeoWave, SNK finally got back on track with The King of Fighters XI,

King of Fighters XII, The

This entry is part 13 of 17 in the series King of Fighters

The King of Fighters XII represents a radical shake-up for the series. It’s the first since the golden days of

King of Fighters Kyo, The

This entry is part 14 of 17 in the series King of Fighters

The King of Fighters Kyo is an interesting game; it’s technically an RPG, although it has more in common with

KOF Maximum Impact

This entry is part 15 of 17 in the series King of Fighters

In years prior, SNK didn’t exactly have the greatest of luck with 3D games. The Hyper Neo Geo 64 tanked,

King of Fighters 2006, The

This entry is part 16 of 17 in the series King of Fighters

KOF Maximum Impact 2 (known as The King of Fighters 2006 in the US due to bizarre marketing reasons) remains

KOF Maximum Impact Regulation A

This entry is part 17 of 17 in the series King of Fighters

The Maximum Impact series was designed for the console audience, but SNK realized that most fighting game fans don’t play

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