All posts by Jonathan Kaharl

Freelance games and anime writer, lover of indie games and old point and clicks. Bi, male, will go on forever about existentialism if given the chance.


This entry is part 1 of 2 in the series Anodyne

In March of 2012, two friends decided to make a game together. They finished it January 2013, and released it

Randal’s Monday

LucasArts, to this day, is the name that keeps coming up in the point and click world. They completely defined

Punch Club

You remember how Gainax’s Princess Maker series basically invented an entire new subgenre and influenced a bizarre amount of western

DLC Quest

One of the modern plagues on gaming has become DLC and freemium game design. With the rise of cellphone gaming

Supercharged Robot VULKAISER

Here it is, everyone. This is it. This is every single 1970s mecha anime ever made. Yelling, combining giant robots,


Criterion Games will forever be known as “those people that made Burnout.” That’s not necessarily bad, mind you, as Burnout

Always Sometimes Monsters

Indie games have a difficult time standing out. Many go the safe route and pay homage to old genres or


MadWorld is a game that detest you. Well, half of it does, but we’ll get back to that a bit

Psi-Ops: The Mindgate Conspiracy

 Remember ragdoll physics? As we entered the sixth console generation, ragdoll physics were becoming all the rage in the gaming


Owlboy was a game that took nine years to make. It started development in 2007 and finally got released in 2016.

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