All posts by Neil Foster

Mega Man (DOS)

This entry is part 24 of 37 in the series Mega Man

1990 saw the beginning of the Commander Keen and the Monkey Island franchises on the PC, and even some decent run-‘n-gun platformers like Dangerous Dave and Rick

Mega Man 3 (DOS)

This entry is part 23 of 37 in the series Mega Man

That subtitle is a little too fitting. Skipping over number 2 in naming, the second DOS Mega Man continues the badly coded

Mega Man Anniversary Collection

This entry is part 22 of 37 in the series Mega Man

Now here’s a compilation that should be fantastic. On paper it sounds perfect: having Mega Man 1-8 all on one disc with

Rockman Complete Works

This entry is part 21 of 37 in the series Mega Man

Given the popularity of the series and the widespread prolification of PlayStation consoles, Capcom ported the six NES titles onto

Mega Man (Game Gear)

This entry is part 20 of 37 in the series Mega Man

In a somewhat odd turn, U.S. Gold acquired the rights from Capcom to make a Game Gear exclusively Mega Mangame. Developed

Mega Man: The Wily Wars

This entry is part 19 of 37 in the series Mega Man

Seeing the success of Super Mario All-Stars, many companies decided to compile NES classics with updated graphics and sound in hopes

Mega Man V (Game Boy)

This entry is part 18 of 37 in the series Mega Man

Out of nowhere Capcom breaks the tradition it set with its Game Boy Mega Man titles, as Mega Man V features all new Robot

Mega Man IV (Game Boy)

This entry is part 17 of 37 in the series Mega Man

A Robot Master Exposition takes place within a museum. Dr. Wily drops in and manages to reprogram 8 of them

Mega Man III (Game Boy)

This entry is part 16 of 37 in the series Mega Man

After the problematic outsourcing of Mega Man II, Capcom gave the developmental reins back to Minakuchi Engineering, who would work on

Mega Man: Dr. Wily’s Revenge

This entry is part 14 of 37 in the series Mega Man

With the increasing success of the franchise and the popularity of the Game Boy, Capcom took the Blue Bomber on

Krion Conquest, The

Usually when games borrow from Mega Man, they take the nonlinear level selection aspect or the gaining weapons from bosses. Darkwing Duck is

Mega Man 10

This entry is part 12 of 37 in the series Mega Man

After Mega Man 9 made such a big splash for retro fans, Capcom was highly eager to follow up their success with

Mega Man & Bass

This entry is part 10 of 37 in the series Mega Man

Keiji Inafune stated that this side game was developed for the Super Famicom specifically for younger kids that were unable

Mega Man 9

This entry is part 11 of 37 in the series Mega Man

After a decade of absence, it seemed as though the classic Mega Man series had been put to rest, its legacy relegated

Mega Man 8

This entry is part 9 of 37 in the series Mega Man

It wasn’t long after the jump to 16 bits that the classic Mega Man series leapt again to the new major console