All posts by Michael Plasket

Vice: Project Doom

A cliché statement though it is, imitation is indeed the sincerest form of flattery. Unscrupulous designers thought they could be

Taboo: The Sixth Sense

1983 was when I, Robot hit arcades with its prototypical 3D graphics, but it also came with a curious secondary

My Hero

The term “beat-em-up” is loosely ascribed to any action game wherein large quantities of enemies are dispatched by a much

Tranquilizer Gun

Sega’s Tranquilizer Gun (in Japan consistently misspelled with an extra “l”), developed for the Sega VIC Dual hardware, has a

Rafflesia

The basic formula for a shoot-em-up game is to set it in space and/or over an expansive landscape, make your

Pig Newton

The least likely sources can sometimes make for the least likely video games. Ever hear of Wild West: Cowboys of Moo

Gigandes

East Technology was a weird company which made very few games before fading out, but they would find a decent

I’m Sorry

Video games don’t often tackle satirical matters, but back in the mid-eighties when games were in a bizarre state of

Burai Fighter

KID, standing for “Kindle Imagine Develop,” was a developer who made some pretty decent NES action games, most of which

Rogue Legacy

The Roguelike. Named after the 1980 computer game Rogue, a subset of role-playing games where a lone adventurer wanders through a

Mercenary Kings

Tribute Games is one of several independent game companies looking to carve their notch in virtual history, and they seem

Hoccer

It was hard to accurately replicate sports games in the early eighties. For a game as simple as table tennis, Pong was

Peace Keepers, The

This entry is part 3 of 3 in the series Rushing Beat

The third installment, Rushing Beat Shura, is a curious entity that has more dimension and sustainability than your run-of-the-mill brawler. Depending

Dick Tracy (NES)

Dick Tracy has been an American icon since Chester Gould created the comic strip in the 1930s. With his yellow coat,

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