Series: Worms

Worms

This entry is part 2 of 19 in the series Worms

For those of us who live outside of Europe, the region where it reigned supreme, the Commodore Amiga is a

Worms: Reinforcements

This entry is part 3 of 19 in the series Worms

As an expansion pack for the original game, Reinforcements adds an assortment of new features both subtle and major, and

Worms: The Director’s Cut

This entry is part 4 of 19 in the series Worms

Team 17, the company who helped polish Worms into a commercial state and put it on shelves, were one of

Worms 2

This entry is part 5 of 19 in the series Worms

While the computer that spawned it didn’t, Worms managed to survive, thanks to a multitude of ports and the strength

Worms Pinball

This entry is part 6 of 19 in the series Worms

In 1998, Team 17 released Addiction Pinball, a fairly standard pinball simulation that seemed to take much after the Pro

Worms Armageddon

This entry is part 7 of 19 in the series Worms

At a casual glance, Armageddon won’t seem terribly different from the game that preceded it. Ask around, however, and you’ll

Worms World Party

This entry is part 8 of 19 in the series Worms

Despite the Dreamcast’s online capabilities, its port of Armageddon only allowed for gaming with local players. And so it was

Worms Blast

This entry is part 9 of 19 in the series Worms

It wouldn’t be hard to assume that Team 17 was running low on new ideas for the franchise after World

Worms 3D

This entry is part 10 of 19 in the series Worms

After the odd detour that was Worms Blast, one could only wonder what else Team 17 could do with the

Worms Forts: Under Siege

This entry is part 11 of 19 in the series Worms

It’s somewhat frustrating to talk about Forts for too long, as it’s more or less a promising idea that simply

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