All posts by Steven Barbato

Lord of the Sword

As one of the few “Adventure Role-Playing” games on the Master System to follow in the wake of Phantasy Star,

Charge ‘N Blast

Sega’s Dreamcast became known as a haven for top-notch, highly replayable arcade ports, and Charge ‘N Blast takes so many

Eternal Legend

During the late 1980s into 1990, Dragon Quest’s first four entries had taken Japan by storm, making RPGs the hot

Cyber Core

The TurboGrafx-16 is known for its vast library of shoot-em-ups, so it can be difficult for the more obscure ones

Hoshi wo Sagashite

Hoshi wo Sagashite (星をさがして…)  Developer: Sega Release Date: 1988 Platforms: Sega Mark III / Master System This article is part

Tinkle Pit (Japanese Video Game Obscurity)

Tinkle Pit (ティンクルピット) Developer: Namco Release Date: 1993 Platforms: Arcade This article is part of our Japanese Obscurities feature. We

Hansha de Spark! (Japanese Video Game Obscurity)

Hansha de Spark (反射でスパーク!) Developer: Prism Inc Platform: Saturn Release Date: 1997 This article is part of our Japanese Obscurities


They say you shouldn’t judge a book by its cover, and Vexx is proof that idiom also applies to video

Baku Baku

Sega has always had a strong foothold in the puzzle genre, thanks to long running franchises like Puyo Puyo and

Pen Pen TriIcelon

While the launch of the Sega Dreamcast offered a strong array of titles in North America and Europe, Japan had

Elemental Gimmick Gear

Everyone loves to find hidden gems, and Sega’s consoles have plenty of them. The Dreamcast is a console that’s appreciated

Balan Wonderworld

If you’ve ever wondered why there aren’t demos for every game, look no further than Balan Wonderworld. What initially appeared


Exclusive titles are the backbone of a console’s legacy, and they should ideally bring something noteworthy to the table. While

Jung Rhythm (Japanese Video Game Obscurity)

Jung Rhythm (じゃんぐリズム ) Developer: Altron Platform: Saturn Release date: 1997 This article is part of our Japanese Obscurities feature.

Wild Woody

Generally speaking, it’s easy enough to find the appeal in something even if it’s not for you, but it’s hard

Samurai Kid (Japanese Video Game Obscurity)

Samurai Kid (サムライ キッド ) Developer: Biox Platform: Game Boy Color Release date: 2001 This article is part of our

Zero Tolerance

The Sega Genesis wasn’t exactly known for its ability to handle first-person shooters, but that didn’t stop four different efforts

Juka and the Monophonic Menace

Game development is an exceptionally difficult process, and many developers don’t get a chance to make more than a few

Metal Walker

The explosion of Pokemon’s popularity during the late 90s and early 2000s would go on to affect video game discourse

Berserk and the Band of the Hawk

This entry is part 3 of 3 in the series Berserk

For the third game, the Berserk license would finally change hands, with Koei Tecmo and Omega Force taking the reins

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