All posts by Steven Barbato

Sayo-chan Cameos

This entry is part 8 of 8 in the series Pocky and Rocky / Kiki Kaikai

As the beloved protagonist of an arcade hit that turned into a successful series, Sayo-chan naturally found her way into

Pocky & Rocky Reshrined

This entry is part 7 of 8 in the series Pocky and Rocky / Kiki Kaikai

21 years after the last game in the series (not counting Heavenly Guardian), the Pocky & Rocky series finally returns

Heavenly Guardian / Snow Battle Princess Sayuki

This entry is part 6 of 8 in the series Pocky and Rocky / Kiki Kaikai

Between two of the best games on the SNES and a decent GBA outing, the Kiki Kaikai series was looking

Pocky & Rocky with Becky

This entry is part 5 of 8 in the series Pocky and Rocky / Kiki Kaikai

For the franchise’s foray onto the then-new Game Boy Advance, Taito once again loaned the franchise out to another developer,

Pocky & Rocky 2

This entry is part 4 of 8 in the series Pocky and Rocky / Kiki Kaikai

At a glance, Pocky & Rocky 2 is exactly what you’d expect from a sequel – it has more stages,

Pocky & Rocky

This entry is part 3 of 8 in the series Pocky and Rocky / Kiki Kaikai

After a year off, the series would make its return in 1992 on the Super Famicom as Kiki Kaikai: Nazo

Kiki KaiKai: Dotou-hen

This entry is part 2 of 8 in the series Pocky and Rocky / Kiki Kaikai

Often mistaken for a port, Kiki Kaikai: Dotou-hen is instead the franchise’s black sheep, an ambitious but curious mixture of

Kiki Kaikai

This entry is part 1 of 8 in the series Pocky and Rocky / Kiki Kaikai

Kiki Kaikai (“Mysterious Ghost World”) certainly wasn’t Taito’s first foray into run-and-guns or shoot-em-ups, but it stands out as their

Bomberman (1990)

This entry is part 6 of 6 in the series Bomberman

Aside from being the year of the first portable entry in the series, 1990 would also be the first time

Atomic Punk

This entry is part 5 of 6 in the series Bomberman

Atomic Punk marks the Bomberman franchise’s first portable entry and it’s a strong return to form after five years. By

RoboWarrior

This entry is part 4 of 6 in the series Bomberman

1990 was a big year for Bomberman, but it’s worth taking time to acknowledge 1987’s Robo Warrior (or Bomber King

Bomberman (1985)

This entry is part 3 of 6 in the series Bomberman

In the year 1985, all it took was one grueling 72-hour programming session to change the fate of Hudson Soft

3-D Bomberman

This entry is part 2 of 6 in the series Bomberman

It wasn’t unusual for sequels in gaming’s early years to try something completely different instead of iterating on established ideas.

Bomberman Series Introduction / Bomberman (1983)

This entry is part 1 of 6 in the series Bomberman

Once upon a time, Bomberman was a pretty big deal in the world of video games. As one of the

Bomb Boat

Bomb Boat (ボンボート) Release Date: 2002 Developer: Success Platform: Sony PlayStation This article is part of our Japanese Obscurities feature.

Nanobreaker

The PS2 was home to all sorts of B-tier action games that spawned from Devil May Cry’s success, from Capcom’s

Wonder Dog

It’s no secret that mascot platformers were a big thing in the 90s. Everyone in every industry wanted a piece

Battle of Kingdom

Battle of Kingdom (バトルオブキングダム) Developer: Lenar / Live Planning Platform: Game Boy Release Date: 1993 This article is part of

Lord of the Sword

As one of the few “Adventure Role-Playing” games on the Master System to follow in the wake of Phantasy Star,

Charge ‘N Blast

Sega’s Dreamcast became known as a haven for top-notch, highly replayable arcade ports, and Charge ‘N Blast takes so many

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