All posts by Chris Wigman

Hungry Ghosts

Developed by Japanese software house Deep Space – previously responsible for the survival horror game Extermination – and designed by their founder

King’s Field (Japan)

This entry is part 1 of 8 in the series King's Field

Over the last decade, gaming in general has undergone a transformation. Simplifying gameplay while diversifying its audience. Mainstream gaming has

Shadow Tower

This entry is part 7 of 8 in the series King's Field

You are mercenary Ruus Hardy, visiting his grandmother on his way to the Holy Land of Zepter. Instead he meets

Sword of Moonlight: King’s Field Making Tool

This entry is part 6 of 8 in the series King's Field

Released in 2000 (From Software’s site states March 16th specifically), Sword of Moonlight is a collection of various Windows utilities that allow

King’s Field / King’s Field II

This entry is part 2 of 8 in the series King's Field

It is astonishing how much From Software managed to achieve in the scant few months between the first game and

Eternal Ring

This entry is part 8 of 8 in the series King's Field

Even as early in the PS2’s life as Summer 2000, From Software had a not inconsiderable line-up of games ready.

King’s Field Additional

This entry is part 5 of 8 in the series King's Field

The two King’s Field Additional titles on the PSP are both strictly old-school 90-degree-grid-movement first person RPGs. They seem hastily designed, there

King’s Field IV: The Ancient City

This entry is part 4 of 8 in the series King's Field

Stepping into the shoes of Prince Devian of the Azalin Empire, you are tasked to return the cursed Idol of

King’s Field II

This entry is part 3 of 8 in the series King's Field

Bigger is better, right? The third King’s Field uses the same engine as the previous game and has you – as Prince

Realms of the Haunting

by Chris Wigman   Gremlin Interactive was a fairly prolific British software developer established in 1984. They released a hefty

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