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Robotrek

The Super Nintendo Entertainment System and JRPGs go hand in hand. In 1994 the system was in the prime of

Radia Senki: Reimeihen

Radia Senki: Reimeihen (translated as “Chronicles of Radia War”) for the Famicom is one of the many great RPGs that

Ubik

After the success of Westwood’s Blade Runner, French studio Cryo Interactive Entertainment saw their chance to take a stab at

Toy Commander

This entry is part 1 of 1 in the series Toy Commander

Video games and toys are both objects of play, but the kind of play they facilitate often couldn’t be more

Trampoline Terror!

Trampoline Terror! is a somewhat unusual game developed by Masaya, who are also mostly known for making unusual games. It

Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic!

Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic! (“Sunshine Angel Marlowe: Panic in Bloomland!”) or just “Angel Marlowe” is a weird

Tag Team Wrestling

The NES played host to numerous professional wrestling games, ranging from mainstream fare like WWF Wrestlemania to oddballs like M.U.S.C.L.E.

Tail of the Sun

In the PlayStation’s early days, Artdink released Aquanaut’s Holiday, a “non-game” that attempted to present a non-linear, non-violent, open-world ocean

Super Spy Hunter

The original 1983 arcade Spy Hunter was a James Bond homage that thrilled players with top-down vertically-scrolling driving and shooting.

Sqoon

Irem is the company behind R-Type, undoubtedly one of the most influential shoot-em up series this side of Gradius. Sqoon

Sentient

Some games have the ability to transcend the bounds of entertainment and become virtual experiences, ones that lodge themselves in

Severance: Blade of Darkness

How many video games developed in Spain can you name? Probably the Commandos series by Pyro Software. If you are

Kaisoku Tenshi: The Rapid Angel

  Sony of America’s infamous anti-2D policy during the PSOne era is well known, but the business politics of Sony

Mendel Palace

With a small team and a devkit purchased, Tajiri and the rest of Game Freak (with help from Kindle Imagine

Progear

In Game One’s excellent mini-documentary on arcade shooters “Japon: Histoire du Shooting Game“, Tsuneki Ikeda of Cave sheds a little

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