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Severance: Blade of Darkness

How many video games developed in Spain can you name? Probably the Commandos series by Pyro Software. If you are

Kaisoku Tenshi: The Rapid Angel

  Sony of America’s infamous anti-2D policy during the PSOne era is well known, but the business politics of Sony

Mendel Palace

With a small team and a devkit purchased, Tajiri and the rest of Game Freak (with help from Kindle Imagine

Pony Island

Game jams are magical things. These little challenges to make games in short time-spans has lead to some very strange

Pepper’s Adventures in Time

Sierra’s edutainment line of products never got much attention from adventure game fans, for mostly good reasons. EcoQuest was an

Tsugunai: Atonement

RPGs are long and take time to develop, so it’s rare that many are available at console launches. In the

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Tass Times in Tonetown

Tass Times in Tonetown was destined to become a cult classic. Set in a bizarre alternate universe rooted in 1980s

Traps ‘n’ Treasures

Before being released in July 1993, Traps ‘n’ Treasures had a difficult development phase. It was created primarily by Roman

Resonance

“Resonance: When one object vibrating at the same natural frequency of a second object forces that second object into vibrational

Zeddas: Servant of Sheol

This entry is part 1 of 2 in the series Horror Tour

The gradual adoption of the CD and 3D technologies in the early 1990s is remembered today with equal parts wonder

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