Year: 2016

Fallout 3

This entry is part 4 of 11 in the series Fallout

Fallout 3 marks a significant change in the direction of Fallout series. Developed by Bethesda using their Gamebryo engine (the same one that

Fallout Online

This entry is part 8 of 11 in the series Fallout

All Fallout Online screenshots and concept art taken from Nukapedia and shared under CC-BY-SA license. Despite selling the rights to the Fallout series to

Fallout: Brotherhood of Steel

This entry is part 7 of 11 in the series Fallout

Oldschool PC RPGs don’t translate well to consoles due to controls-related reasons: the interface designed for mouse is difficult to

Fallout Tactics: Brotherhood of Steel

This entry is part 6 of 11 in the series Fallout

Fallout Tactics: Brotherhood of Steel (usually referred to as simply Fallout Tactics to avoid confusion with another game called Fallout: Brotherhood of Steel) is

Fallout 3: Van Buren

This entry is part 3 of 11 in the series Fallout

Jefferson Engine was an in-house game development tool created by Black Isle Studios. It was created as a successor to

Double Dragon Advance

This entry is part 13 of 20 in the series Double Dragon

Double Dragon started out strong, but the next few sequels didn’t really take the chance to evolve much. In fact, most

Double Dragon (Neo Geo)

This entry is part 11 of 20 in the series Double Dragon

By the mid-nineties, belt-scrolling arcade brawlers where just kind of over, which makes it understandable that Technōs final attempt in

Double Dragon V

This entry is part 10 of 20 in the series Double Dragon

Written By Ed Burns Apparently, the Double Dragon animated series hadn’t done enough damage to the franchise on its own. Among a

Super Double Dragon

This entry is part 8 of 20 in the series Double Dragon

After the far-out and mediocre Double Dragon 3, Super Double Dragon marks a return to form for the series. Developed exclusively for the

Double Dragon: The Revenge of Billy Lee

This entry is part 9 of 20 in the series Double Dragon

Technōs must have negotiated some very lax deals with its overseas licensees, as is evident by the many bastard children

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