Year: 2016

Sylphia

Sylphia is a far cry from the flying spaceships and mecha of Compile’s other titles. Taking place in a world

Thunder Force VI

This entry is part 6 of 7 in the series Thunder Force

In 2008, Sega picked up the license from the departed Technosoft, and developed Thunder Force VI for the PlayStation, as

Power Strike II

This entry is part 9 of 11 in the series Aleste / Power Strike

The title for this release of Power Strike II, released only in PAL territories for the Master System, sure is

Cotton

This entry is part 1 of 5 in the series Cotton

Created by a small company named Success, Cotton is a cutesy shoot-em-up featuring an adorable little witch. The early entries

Zanac

This entry is part 1 of 2 in the series Zanac

Compile was one of the most prolific shoot-em-up developers of the late ‘80s and early ‘90s. Starting out as a

R-Type Leo

This entry is part 3 of 7 in the series R-Type

R-Type Leo is considered the black sheep of the series. Not because it’s particular bad or anything – it’s quite

Famicom Bunko: Hajimari no Mori

Long after the Super Nintendo faded from relevance in America and Europe, the Nintendo Power service ensured its survival in

R-Type II / Super R-Type

This entry is part 2 of 7 in the series R-Type

R-Type II opens up with a bang, a 3D view of the R-9C launching out into space and out into

R-Type Final

This entry is part 6 of 7 in the series R-Type

About five years after the release of R-Type Delta, Irem developed what was planned to be the last in the

Image Fight II

This entry is part 2 of 2 in the series Image Fight

Image Fight received a sequel four years after the original, developed specifically for the PC Engine Super CD. It appears to

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