All posts by John Sczepaniak

Rayxanber III

This entry is part 3 of 3 in the series Rayxanber

It took DataWest two attempts and three years to finally create a truly quality shooter, and it’s damned excellent. As

Rayxanber II

This entry is part 2 of 3 in the series Rayxanber

A year later and DataWest released a sequel to Rayxanber for the PC Engine CD. It’s a definite improvement over

Kishin Douji Zenki (Game Gear)

This entry is part 2 of 5 in the series Kishin Douji Zenki

About a month after the SNES release came this, for Sega’s Game Gear, without any kind of subtitle to differentiate

Dinosaurs for Hire

Video game adaptations of comic books have been a staple since the inception of games, and will continue so as

Evo’s Space Adventures

This entry is part 3 of 3 in the series SpaceStation Silicon Valley

About a year and a half after the N64 release, and six months after the GBC version, SpaceStation Silicon Valley was ported

Android Assault

The Sega CD is an unfairly maligned system. It didn’t have a long shelf-life, was overpriced and the number of

Immercenary

Hardware exclusives hold a special allure, especially when on failed or underdog systems such as the 3DO. Along with legitimising

Enemy Zero

Of all of Warp’s games, Enemy Zero is probably the most conceptually interesting in terms of mechanics, even if it’s the most

D

This entry is part 1 of 1 in the series Warp

Kenji Eno is legendary. His company WARP, which only developed about 8 games, is equally legendary. The number of games

Zettai Zetsumei Toshi 4 (Unreleased)

This entry is part 4 of 5 in the series Disaster Report

The fourth game in the Zettai Zetsumei Toshi series promised an HD current-gen overhaul with all the trimming. Irem were promising 3D,

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