All posts by Brian Crimmins

8-bit Bayonetta

This entry is part 4 of 4 in the series Bayonetta

For as minor as it is, 8-bit Bayonetta has a habit of intersecting with histories that are marginally more significant

Bayonetta: Bloody Fate

This entry is part 3 of 4 in the series Bayonetta

It’s not all that hard to figure out why Platinum Games thought the first follow-up to Bayonetta should be a

Bayonetta 2

This entry is part 2 of 4 in the series Bayonetta

The situation PlatinumGames faced while making Bayonetta 2 was completely different from the one they faced making the first Bayonetta.

Bayonetta

This entry is part 1 of 4 in the series Bayonetta

Platinum Games’ Bayonetta isn’t the first game developed by the studio (that honor goes to MadWorld), it’s almost certainly one of

Maken X

Maken X is an anomaly of a video game. Of Atlus’ two Dreamcast projects (the other being the horror game deSpiria),

Mamono Hunter Yohko

One of the most pleasant surprises one has playing video games is encountering a game that’s unaware of its own

Eufloria

In 2008, a small group of indie developers created a small prototype game named Dyson, after the hypothetical tree that could survive

America Daitouryou Senkyo

Despite rarely being recognized as such, the 1988 presidential election was one of the more influential elections of the modern

Keith Courage in Alpha Zones

by Brian Crimmins Keith Courage in Alpha Zones is primarily remembered as one of the first games released on the

Onyanko Town

Micronics, the company behind Onyanko Town, wasn’t known for their original games. They were a creative-for-hire company like TOSE or

Catherine

It’s difficult to approach discussing Catherine, Atlus’ PS3/X360 narrative-focused puzzle game, without also discussing the Persona series. Despite the lack of gameplay and

Shoujo Kakumei Utena

While nostalgia for the 1990s has become a cliche over the years, for anime, it feels at least somewhat appropriate.

Kowloon’s Gate

Kowloon’s Gate is a very difficult game. It’s not difficult in the sense that it presents challenges you’re likely to

Time and Eternity

Early in development and up to its release, the most unique thing to Time and Eternity‘s name was its novel aesthetic.

Elemental Gearbolt

One of the rare non-Namco light gun games worth playing on the PlayStation, taking place in a fantasy world and featuring a vaguely RPG-esque leveling system.