All posts by Aaron Vark

Castle Crashers

Born out the popular Flash website Newgrounds, indie developer The Behemoth released Alien Hominid, an homage to arcade run-and-guns like

Nightmare in the Dark

“…this was an ancient story when people still believed in the power of witchcraft. There lived one gravekeeper at a

Mad Panic Coaster

Remember the mine cart riding level from Donkey Kong 64? Imagine that as a whole game. Now imagine it going

Top Hunter: Roddy & Cathy

 SNK created many notable franchises during the reign of the Neo Geo, but one that never quite caught on was

Tail ‘Gator

Developed and published by Natsume, Tail ‘Gator is a likable sidescrolling action-platformer for the Game Boy. As the story goes,

Demon Front

Taiwan-based developer IGS is primarily known for their PolyGame Master arcade hardware, and along with it, a whole slew of Final

Puzzle Boy / Kwirk

It may be a clichéd phrase, but from the 80s to the mid-90s, anyone could be a protagonist and do

Journey (Arcade)

After Data Age bombed with their chance of a Journey game on the Atari 2600, Bally Midway decided to make

Journey Escape

In 1973, former Santana manager Herbie Herbert created a backup group for established artists in the Bay Area of California.

Golly! Ghost!

Golly! Ghost! is a lightgun redemption arcade game developed by Namco, a company that is no stranger to games that star

One Piece Mansion

After the PlayStation 2 reached the world in 2000, the library of the original PlayStation began to fill with shovelware,

Dolphin Blue

Dolphin Blue is a bit of an oddity. Developed and published by Sammy for their Atomiswave hardware, it’s a run-n-gun arcade

Dragon Dance

In Dragon Dance, a brick-breaker game for the Game Boy Color, the player is a green eastern-style dragon who uses his

Biomechanical Toy

Biomechanical Toy is a run-and-gun arcade game developed by a company from Spain known as Zeus Software. They created a handful