Year: 2014

Wizardry: Knight of Diamonds

This entry is part 3 of 17 in the series Wizardy

Knight of Diamonds was more like an expansion pack rather than a full sequel, so no wonder Sir-Tech didn’t actually call

Wizardry: The Return of Werdna

This entry is part 6 of 17 in the series Wizardy

Some of the Apple II version screenshots were taken from Let’s Play Archive. Wizardry was an excellent game in its time, but

Pier Solar and the Great Architects

It’s strange how some consoles become the domain of one particular genre after their commercial lifespan. Sega’s Dreamcast, for example,

Ys: Memories of Celceta

This entry is part 9 of 16 in the series Ys

After three different versions of Ys IV from various third party sources, Memories of Celceta for the Vita is the first rendition

Wizardry (Series Introduction)

This entry is part 1 of 17 in the series Wizardy

Once upon a time, a game called Wizardry, created by Robert J. Woodhead and Andrew C. Greenberg and published by Sir-Tech,

Sakura Taisen (Introduction)

This entry is part 1 of 13 in the series Sakura Wars

Sakura Taisen is the quintessence of the Japanese cult-hit video game franchise. It began with a poetic vision cultivated by

Dianshi Mali – TV Mario

Unlicensed titles can be quite something – they appear to form a weird ecosystem of their own. So, to hell

SWAT

Have you ever played a game that subsists on abstract design and/or baffling gameplay to the point where you ask

Elemental Master

Technosoft’s Thunder Force games are some of the well most regarded shooters on the Genesis. However, nestled between the release of the

Smashing Drive

First released in arcades in 2000 and later ported to the GameCube and Xbox in 2002 by Point of View,

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