Series: Wizardy

Wizardry (Series Introduction)

This entry is part 1 of 17 in the series Wizardy

Once upon a time, a game called Wizardry, created by Robert J. Woodhead and Andrew C. Greenberg and published by Sir-Tech,

Wizardry: Proving Grounds of the Mad Overlord

This entry is part 2 of 17 in the series Wizardy

For someone growing up with games like GTA or Halo, it might be hard to imagine how Wizardry, with its simple narrative, cumbersome menu

Wizardry: Knight of Diamonds

This entry is part 3 of 17 in the series Wizardy

Knight of Diamonds was more like an expansion pack rather than a full sequel, so no wonder Sir-Tech didn’t actually call

Wizardry: Legacy of Llylgamyn

This entry is part 4 of 17 in the series Wizardy

Many years have passed since the Staff of Gnilda was returned to Llylgamyn, and the city entered an era of

Wizardry: Llylgamyn Trilogy Version Comparison

This entry is part 5 of 17 in the series Wizardy

At first, Wizardry wasn’t much of a multiplatform title – it remained a system exclusive to the Apple II until after Legacy of

Wizardry: The Return of Werdna

This entry is part 6 of 17 in the series Wizardy

Some of the Apple II version screenshots were taken from Let’s Play Archive. Wizardry was an excellent game in its time, but

Wizardry V: Heart of the Maelstrom

This entry is part 7 of 17 in the series Wizardy

After The Return of Werdna, Robert Woodhead moved on to other enterprises, so Sir-Tech brought in a new programmer and co-designer

Wizardry: Bane of the Cosmic Forge

This entry is part 8 of 17 in the series Wizardy

Most of the PC version screenshots were taken from The CRPG Addict and DJ OldGames. If D.W. Bradley had performed careful corrective

Wizardry: Crusaders of the Dark Savant

This entry is part 9 of 17 in the series Wizardy

With Wizardry VII, Bradley emancipated the series even further from its Dungeons & Dragons-inspired roots. While the previous game already revealed the

Nemesis: The Wizardry Adventure

This entry is part 10 of 17 in the series Wizardy

The middle of the 1990s was an odd era to be in for Wizardry. Traditional CRPGs were considered a dying genre

Wizardry: Stones of Arnhem

This entry is part 11 of 17 in the series Wizardy

While working on Wizardry VII, D.W. Bradley got drawn into the lawsuit against Sir-Tech concerning Woodhead and Greenberg’s royalties. During the

Wizardry 8

This entry is part 12 of 17 in the series Wizardy

Just as quickly as classic CRPGs had “died”, they rose again after Diablo, Fallout and Ultima Online had demonstrated that the label didn’t have to

Wizardry: Japanese Franchise Outlook

This entry is part 13 of 17 in the series Wizardy

Wizardry 8 may have been the last game in the series to be developed in North America, but not by any

Wizards & Warriors (2000)

This entry is part 14 of 17 in the series Wizardy

D.W. Bradley may have left behind the Wizardry series after Crusaders of the Dark Savant, but he wasn’t done with the genre yet.

Wizardry Online

This entry is part 15 of 17 in the series Wizardy

It was advertised as the ultimate MMO for hardcore role-playing gamers – going back to the unforgiving origins of Wizardry, brutal

Robert Woodhead (Interview)

This entry is part 16 of 17 in the series Wizardy

Robert Woodhead is headed into zero-gravity, and he’s bringing his camera. The Wizardry co-creator will climb aboard an aircraft and perform a

Wizardry Mobile Games & Other Media

This entry is part 17 of 17 in the series Wizardy

Mobile Games Besides several ports of the Lllylgamyn trilogy, Success thoroughly exploited their license to bring many original scenarios to

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