Series: Wizardy

Wizardry (Series Introduction)

This entry is part 1 of 17 in the series Wizardy

Once upon a time, a game called Wizardry, created by Robert J. Woodhead and Andrew C. Greenberg and published by Sir-Tech,

Wizardry: Proving Grounds of the Mad Overlord

This entry is part 2 of 17 in the series Wizardy

For someone growing up with games like GTA or Halo, it might be hard to imagine how Wizardry, with its simple narrative, cumbersome menu

Wizardry: Knight of Diamonds

This entry is part 3 of 17 in the series Wizardy

Knight of Diamonds was more like an expansion pack rather than a full sequel, so no wonder Sir-Tech didn’t actually call

Wizardry: Legacy of Llylgamyn

This entry is part 4 of 17 in the series Wizardy

Many years have passed since the Staff of Gnilda was returned to Llylgamyn, and the city entered an era of

Wizardry: Llylgamyn Trilogy Version Comparison

This entry is part 5 of 17 in the series Wizardy

At first, Wizardry wasn’t much of a multiplatform title – it remained a system exclusive to the Apple II until after Legacy of

Wizardry: The Return of Werdna

This entry is part 6 of 17 in the series Wizardy

Some of the Apple II version screenshots were taken from Let’s Play Archive. Wizardry was an excellent game in its time, but

Wizardry V: Heart of the Maelstrom

This entry is part 7 of 17 in the series Wizardy

After The Return of Werdna, Robert Woodhead moved on to other enterprises, so Sir-Tech brought in a new programmer and co-designer

Wizardry: Bane of the Cosmic Forge

This entry is part 8 of 17 in the series Wizardy

Most of the PC version screenshots were taken from The CRPG Addict and DJ OldGames. If D.W. Bradley had performed careful corrective

Wizardry: Crusaders of the Dark Savant

This entry is part 9 of 17 in the series Wizardy

With Wizardry VII, Bradley emancipated the series even further from its Dungeons & Dragons-inspired roots. While the previous game already revealed the

Nemesis: The Wizardry Adventure

This entry is part 10 of 17 in the series Wizardy

The middle of the 1990s was an odd era to be in for Wizardry. Traditional CRPGs were considered a dying genre

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