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AirMech: Combat Transformed

This entry is part 3 of 3 in the series Herzog

Developed by the Bellevue, Washington State-based team at Carbon Games, AirMech Is essentially a full-blown modern reimagining of Technosoft’s pioneering

Bio Senshi Dan

Released in late 1987, Bio Senshi Dan: Inkrizer to no Tatakai (“Bio Warrior Dan: Fight Against The Inkrizers”) is an

Crimson Tears

Often times, when discussing little-known (or little-liked) games of some merit, the phrase “diamond in the rough” comes up. Crimson Tears must

Adventures of Darwin, The

The Adventures of Darwin, by cheapo developer Vingt-Et-Un Systems and released as part of the Simple 2000 line in Japan,

SOS

This entry is part 1 of 1 in the series Septentrion

SOS, known as in Japan (and not to be confused with the cutesy SNES/PC platformer S.O.S – Sink or Swim) is

OutRun

This entry is part 1 of 8 in the series OutRun

OutRun is known as one of the finest arcade racing games ever made. Created by Yu Suzuki and Sega-AM2, it

Streets of Rage 2

This entry is part 2 of 5 in the series Streets of Rage

After a middling first effort, Sega would make some massive improvements with their sequel, making a game that could easily

Mugen no Shinzou (Dark Age of JRPGs)

I promised we’d meet Xtal Soft again soon, didn’t I? Mugen no Shinzou (“Heart of Fantasy”) is actually their first RPG and

Bloodrayne

This entry is part 1 of 3 in the series Bloodrayne

Terminal Reality was a Texas-based studio who had some success with a PC horror game called Nocturne. Having partnered up with

Beyond Shadowgate

This entry is part 3 of 8 in the series ICOM MacVentures

Since Shadowgate found most of its success due to its NES incarnation, it made sense that it would stay in

Psycho Dream

Psycho Dream, made by Telenet and Riot (Valis, El Viento), is one of those all too common lost action-platformers on

Rule of Rose

Innocence can be the mindspring from which absurd rules and cruel behaviors are born … – Rule of Rose Rule of

Voyeur

The Phillips CDi wasn’t exactly meant to be a game console – rather, it was a “multimedia” player that was

Barkley, Shut Up and Jam: Gaiden

When you’re making a game, inspiration can come from the strangest of places. When a bunch of independent game developers

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