All posts by Joshua Jankiewicz

Robot Ponkottsu 64

This entry is part 2 of 3 in the series Robopon

The same day the special editions of Robot Ponkottsu hit the Game Boy Color, Hudson released Robot Ponkottsu 64, this time developed solely

Robopon 2

This entry is part 3 of 3 in the series Robopon

Robopon 2 begins appropriately by recreating the original’s finale. Right where the game concludes, Prince Tail informs Cody that a new

Robopon

This entry is part 1 of 3 in the series Robopon

By the time Pokémon made it to American shores in late 1998, it was an instant multimedia franchise. Having been released in

Valhalla

It’s not unusual for game companies to promise much more than they can deliver. Throughout the ZX Spectrum era, many

T

Tun Shi Tian Di III

This entry is part 7 of 7 in the series Tenchi wo Kurau

In 1995, an unofficial Tenchi wo Kurau game was developed for the Sega Mega Drive/Genesis. The title screen says it was published

Tenchi wo Kurau (PC88)

This entry is part 5 of 7 in the series Tenchi wo Kurau

A year prior to Capcom’s release of Dynasty Wars and Destiny of an Emperor, a software company called Winky Soft developed their own

Tenchi wo Kurau: Sangokushi Gunyuuden

This entry is part 4 of 7 in the series Tenchi wo Kurau

A year after Sun L’s Game Boy version, Capcom developed a third Tenchi wo Kurau RPG, this time for the Super Famicom.

Dark Sceptre

The ZX Spectrum scene of the ’80s is always difficult to pigeonhole. The computer was a viable platform for almost

Warlocked

  Publishers can make a huge difference in terms of software quality. Back in the ’90s, LJN and Sony Imagesoft

Techno Cop

Throughout the 1980s, gory violence in video games was very limited. The controversial 1976 arcade classic Death Race had players

Trauma Center: Second Opinion

This entry is part 2 of 2 in the series Trauma Center

Second Opinion is somewhere between a remake and an expansion of Under the Knife. The most notable change, of course, is the

Trauma Center: Under the Knife

This entry is part 1 of 2 in the series Trauma Center

The unveiling and release of the DS, and later the Wii, was an exciting and anxious time for Nintendo and

Tenchi wo Kurau II

This entry is part 6 of 7 in the series Tenchi wo Kurau

Released almost two years after the original, Tenchi wo Kurau II is hardly a rehash of the original game. The strategic battle

Marsport

After two popular titles with a Celtic myth theme, Carter and Follis were ready for something new. Roy started all

Dun Darach

Gargoyle’s second adventure game was initially based on Lewis Caroll’s The Hunting of the Snark. Interviews from as late as 1987

Heavy on the Magick

With their instantly recognizable style, the first three Gargoyle graphic adventure games each take a different approach to the same

Tenchi wo Kurau (Game Boy)

This entry is part 3 of 7 in the series Tenchi wo Kurau

Despite many sources claiming that Tenchi wo Kurau for Game Boy is a port of the NES original, it’s actually a totally

Tir Na Nog

The games industry has changed quite a bit in the past thirty years. While today’s biggest blockbusters are the work

Heiankyo Alien (Game Boy)

This entry is part 2 of 4 in the series Heiankyo Alien

  On January 14th 1990, Meldac/Live Planning, the company who published Mercenary Force for Game Boy and Zombie Nation for NES, released a Game

Heiankyo Alien

This entry is part 1 of 4 in the series Heiankyo Alien

The golden age of arcade gaming introduced a lot of new ideas to the gaming landscape. Seminal games like Space Invaders and Pac-Man were

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