All posts by Iwant

Gaball Screen

Licensed games will always leave gamers skeptical. After all, why trust what is essentially a marketing process? That’s especially true

Alice: An Interactive Museum

Synergy is a rather unique publisher in the history of computer games. During the first half of the ’90s, this

Ihatovo Monogatari

The phenomenon known as “I” is a blue light coming from a temporary, organic alternative current lamp (a synthesis of

Gunple: Gunman’s Proof

The Super Famicom has seen the release of a lot of unexpected games. The old limits of the Famicom were

Book of Watermarks, The

We are such stuff As dreams are made on, – William Shakespeare’s The Tempest It’s not a secret that adventure

Hatoful Boyfriend

The Internet is full of surprises, though the jury’s ultimately still out on whether that’s a good thing. This particular

OverBlood

This entry is part 1 of 2 in the series OverBlood

” PIIIPPOOOOO- ” Up until the release of OverBlood – their first PlayStation production – in 1996, Riverhillsoft was mainly known for its fairly

Chulip

Kissing in public – it’s a fairly common sight in the West. Even the most conservative types aren’t likely to

The Life of Shigesato Itoi

This entry is part 1 of 4 in the series Mother

The year is 1948. Maebashi, a small town in Japan. This is where Shigesato Itoi was born, on November 10,

Rhythm ‘n’ Face

Following his two weird sort-of-adventure games LSD and Tokyo Wakusei PLANTEOKIO, Osamu Sato designed one last game for his PlayStation collaboration with Asmik:

Chu-Teng

This entry is part 2 of 2 in the series Tong-Nou / Chu-Teng

Even though Tong-Nou wasn’t necessarily a commercial breakthrough, Sato decided he didn’t want to stop there. One year later, in 1995, his

Eastern Mind: The Lost Souls of Tong Nou

This entry is part 1 of 2 in the series Tong-Nou / Chu-Teng

Osamu Sato. This name happens to be mentioned from time to time by gaming enthusiasts in the depths of the

Mother 3

This entry is part 4 of 4 in the series Mother

Mother 3 was actually highly anticipated by Itoi, and he was already thinking about it back in the early stages of EarthBound development.

EarthBound

This entry is part 3 of 4 in the series Mother

Seeing the first Mother game’s commercial success, it was only a matter of time before Nintendo asked for more. And this wouldn’t

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