All posts by Chris Rasa

Alien 3 (Genesis / SMS / GG / NES)

This entry is part 1 of 4 in the series Alien

  During heavily promoted build up to Alien 3’s premiere, a video game was produced as part of its marketing

Alien 3 (SNES)

This entry is part 2 of 4 in the series Alien

After Probe’s first take on Alien 3, things started to look up in 1993. Fans would be treated to three

Alien 3 (Game Boy)

This entry is part 3 of 4 in the series Alien

 While still published by LJN, the Game Boy version of Alien 3 is brought to us courtesy of Bits Studios

Alien 3: The Gun

This entry is part 4 of 4 in the series Alien

When Alien 3 came out in theaters, many hated it for its lack of distinct characters and how, compared to

Phalanx

Good old Phalanx, a very solid horizontal shooter that doesn’t do anything new, but also does everything well. It’s one

Battlemania Daiginjou

Trouble Shooter and Battle Mania did not become explosively popular in either the US and Japan but their creators were happy enough with

Metal Slug

This entry is part 1 of 11 in the series Metal Slug

After the success of the legendary Fatal Fury, the Neo Geo became almost exclusively the home of 2D fighters. SNK’s most

Rastan

This entry is part 1 of 4 in the series Rastan

Released in arcades in 1987, Taito’s Rastan was one of the best fantasy action-platformers of its time. The hero, the

Barbarian (PS2/GC)

This entry is part 4 of 4 in the series Rastan

Sapphire, after cutting their teeth with a few projects for Midway like the home ports of War Gods and the ultra-violent 3D

Warrior Blade: Rastan Saga Episode III

This entry is part 3 of 4 in the series Rastan

While Rastan Saga II didn’t achieve the same success as the original, Taito took another stab at the franchise a

Rastan Saga II

This entry is part 2 of 4 in the series Rastan

Rastan found immediate popularity. To quickly capitalize on this, Taito developed and manufactured a sequel for the arcades in less

Alien Syndrome (2009)

This entry is part 2 of 2 in the series Alien Syndrome

Despite the arguable lack of quality in the GBA versions of The Revenge of Shinobi and Altered Beast: Guardian of

Axiom Verge

Metroid (together with Castlevania: Symphony of the Night and its successors) are the two names that created the “Metroidvania” subgenre,

Sinistron

Released in 1991, IGS/Alfa Systems’ Sinistron quickly got lost in the crowd both in Japan and in the US, due

Jinmu Denshou

Space Harrier‘s release in 1985 was followed by many imitators. Their quality is as varied as their settings, running the