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Thunder Force III / Thunder Spirits

This entry is part 3 of 7 in the series Thunder Force

For Thunder Force III, Technosoft decided to abandon the overhead stages of the previous games and convert exclusively to the

Fire Emblem: Radiant Dawn

This entry is part 11 of 17 in the series Fire Emblem

NEED ZELGIUS THUMBNAIL Much like other games that were duologies (FE1 and 3, FE4 and 5, FE6 and 7), Radiant Dawn, is a direct sequel to Path of

Skull Fang

This entry is part 3 of 3 in the series Vapor Trail / Kuuga

Skull Fang is a perfect example of taking something successful and then running it right into the ground. After the

Rohga: Armor Force

This entry is part 1 of 3 in the series Vapor Trail / Kuuga

Although you couldn’t tell directly from looking at it, Rohga: Armor Force (known in Japan as Wolf Fang: Kuuga 2001)

Schbibinman Zero

This entry is part 4 of 4 in the series Schbibinman

After three games on NEC’s hardware, NCS/Masiya wandered off and produced the next Schbibinman title on the Super Famicom. It was created

Dragonsphere

The third of MicroProse’s adventure games using their MicroProse Adventure Development engine, Dragonsphere is a typical high fantasy story. There are knights,

Dragon Quest II

This entry is part 3 of 16 in the series Dragon Quest

Dragon Warrior II (the Japanese subtitle translates to “Pantheon of Evil Gods”) takes place 100 years after the original, although the

Sword of Vermilion

In the late ’80s and early ’90s, Sega and NEC were pumping the audience for the world of 16-bit consoles.

Realms of the Haunting

by Chris Wigman   Gremlin Interactive was a fairly prolific British software developer established in 1984. They released a hefty

Riven

This entry is part 3 of 6 in the series Myst

  Myst was a runaway hit and sold millions of copies. Since they were now basically drowning in money, Cyan

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