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Klonoa: Door to Phantomile

This entry is part 1 of 2 in the series Klonoa

  With the dawning of the 32/64-bit age, Super Mario 64 practically dictated that all games using polygons had to

Dragon Quest

This entry is part 2 of 15 in the series Dragon Quest

By modern standards, the original Dragon Warrior is fairly archaic. At the beginning of the game, you’re a simple hero who’s charged

Kuru Kuru Kururin

This entry is part 1 of 3 in the series Kuru Kuru Kururin

Kuru Kuru Kururin was a launch title in Europe and Japan for the Game Boy Advance in 2001, created by Eighting

Shockman

This entry is part 2 of 4 in the series Schbibinman

Schbibinman 2: Aratanaru Teki (“A New Enemy”) seems to take place quite a bit after the first game. Tasuke is no

Schbibinman

This entry is part 1 of 4 in the series Schbibinman

Kaizou Choujin Schbibinman (“Restructuring Super Human Schbibinman”; also spelled “Shubibinman“, which is a more literal romanization) is a series of 4

Flashback: The Quest for Identity

This entry is part 1 of 1 in the series Flashback

The advent of the CD-ROM meant that developers could finally tell realistic stories with their games with real actors, real

Ikari Warriors

This entry is part 1 of 3 in the series Ikari Warriors

SNK and Capcom have engaged in one of the most amusing company rivalries in all of video game history. As

Vantage Master Portable

This entry is part 3 of 3 in the series Vantage Master

Having found success with their PSP release of Gurumin and Legend of Heroes: Trails in the Sky, Falcom decided to bring Vantage Master to Sony’s

Dragon Quest (Introduction)

This entry is part 1 of 15 in the series Dragon Quest

Role playing video games have been around since the advent of the home computer, with the likes of Aklabeth, Ultima, Wizardy, and many

Final Fantasy Legend III

This entry is part 3 of 10 in the series SaGa

MISSING SHARON PIC The third title is the only game in the series whose development was not headed by Akitoshi

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