All posts by David DiRienzo

Illusion of Gaia

Illusion of Gaia can be called the oddball of the Quintet “trilogy” of SNES action-RPGs. Where Soul Blazer, Terranigma and Granstream Saga all have fairly patterned gameplay

Soul Blazer

One “series” that really slipped under the radar when it was released, but has since acquired a quite large fandom,

Terranigma

Terranigma represents the engine introduced by Soul Blazer coming full circle. It returns more to the style of the first game, bringing the

Last Blade 2, The

This entry is part 2 of 2 in the series Last Blade

It didn’t take long for SNK to pump out a sequel to The Last Blade. A year after the initial release, Bakumatsu

Last Blade, The

This entry is part 1 of 2 in the series Last Blade

Bakumatsu Roman: Gekka no Kenshi (“Moonlight Swordsmen”), also known as The Last Blade everywhere outside of Japan (except in Korea, where it’s called The

Drakengard 2

This entry is part 2 of 2 in the series Drakengard

Drakengard wasn’t exactly a smash in Japan or in the States, but, for whatever reason, it seemed to develop quite a

Drakengard

This entry is part 1 of 2 in the series Drakengard

Ever since the days of Double Dragon and Final Fight, beat-em ups have been evolving and adapting to modern gaming conventions. But almost

Michael Jackson’s Moonwalker (Genesis/SMS)

This entry is part 1 of 2 in the series Michael Jackson's Moonwalker

Ah, the 80s. We constantly look back on the era and its charming tackiness, its pointless, embarrassing, yet adorable fads,

Michael Jackson’s Moonwalker (Arcade)

This entry is part 2 of 2 in the series Michael Jackson's Moonwalker

The arcade version of Michael Jackson’s Moonwalker was developed in tandem with the Genesis version, but not only was it

Donkey Kong Country Returns

This entry is part 9 of 10 in the series Donkey Kong Country

Jungle Beat, while a very pleasant surprise in its own right, was merely an aside to the Donkey Kong platforming saga. Seething

Donkey Kong Jungle Beat

This entry is part 8 of 10 in the series Donkey Kong Country

For the second time since his grand console revival in the 16-bit era, Donkey Kong slipped off into the darkness.

Donkey Kong 64

This entry is part 7 of 10 in the series Donkey Kong Country

And so, 3D reigned and the magic of the 16-bit era was swept into memory—and Donkey Kong Country along with it. Nintendo

Donkey Kong Country

This entry is part 1 of 10 in the series Donkey Kong Country

Donkey Kong. The name alone has a particular resonance far beyond gaming culture. Before there were “gamers”, at least as

Donkey Kong Country (Cartoon)

This entry is part 10 of 10 in the series Donkey Kong Country

Something major was happening in the ’90s: 3D and computer generated graphics. Everyone was racing to create 3D games and

Metamorphic Force

As the ’90s rolled on, Konami didn’t rely solely on licenses to bring out arcade games. Along with games like Sunset

Flower

The video game industry has changed a lot over the years. It’s had its ups and downs. It’s had its

Schbibinman Zero

This entry is part 4 of 4 in the series Schbibinman

After three games on NEC’s hardware, NCS/Masiya wandered off and produced the next Schbibinman title on the Super Famicom. It was created

Judge Dredd

Judge Dredd is a grittier echo of Demolition Man. The film distances itself quite a bit from the 2000 A.D. comic book

Rogue Galaxy

JRPGs represent a rather large dilemma that has plagued both the people who make them and the people who play

Michael Jordan: Chaos in the Windy City

The sad truth of the matter is, most licensed games are just that; something to promote a license. When a

Manage Cookie Settings