Year: 2013

Super Xevious: GAMP no Nazo

This entry is part 3 of 10 in the series Xevious

In 1986, after Endō’s defection from Namco (he opposed the idea of a sequel to Xevious, as he felt it was

Akai Katana

Huge Ninjas Fighting Against Huge Battleships In 2008, Cave released DoDonPachi Dai-Fukkatsu into Japanese arcades. The game was to be a “Grand Resurrection” of

Rayxanber

This entry is part 1 of 3 in the series Rayxanber

Not much is known about the Japanese developer known as DataWest (no connection to Data East). They apparently started around

Q*Bert

This entry is part 1 of 10 in the series Q*Bert

Most millennials probably know Q*bert as one of the frustrated forgotten characters in Wreck-It Ralph, and that is actually kind of

Jump Ultimate Stars

This entry is part 2 of 2 in the series Jump Super / Ultimate Stars

The most prominent feature of Jump Ultimate Stars is the inclusion of new series and characters. The playable cast is nearly doubled.

Gokuu Densetsu: Magic Beast Warriors

Mortal Kombat had a huge influence on practically every fighting game developed in America. In the mid-90s, the market was flooded

Steel Gunner

Namco has produced some of the most well known arcade light gun games ever made, including the Time Crisis and Point Blank series. But

4-D Warriors

There are many different sub-genres of shoot-em-ups that it’s tough to classify them all by their shared tropes, but nearly

Jump Super Stars

This entry is part 1 of 2 in the series Jump Super / Ultimate Stars

A good licensed game has to fulfill two separate objectives: it needs to be a good game and it needs

Hopper Robo

Whenever a new game concept hit it big during the infant days of video games in the late 70s and

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