All posts by Ryan Oliver

Raimais

Taito’s 1986 Arkanoid was an update of Atari’s brick-breaker Breakout, adding elements like power-ups and enemies. The designer, Akira Fujita,

Bonze Adventure

Drawing some clear inspiration from the Ghost n’ Goblins series, Taito’s Bonze Adventure is an arcade platformer that draws from

Typhoon Gal

An “onna sanshirou” is a Japanese term for a woman who’s skilled at judo, inspired by the classic novel Sugata

SiN

It is not impossible to imagine that the year 2037 will be a time when public police forces are replaced

Bloodroots

There is a poetry and rhythm in violence that Bloodroots captures.  A self described “murder ballet” where one hit will

Heretic II

This entry is part 4 of 4 in the series Heretic

Heretic II was developed by Raven Software and was the first game not to be published or associated with ID

Hexen II

This entry is part 3 of 4 in the series Heretic

The third entry in the Serpent Rider Trilogy moves from the Doom engine and jumps fully into the third dimension

Hexen: Beyond Heretic

This entry is part 2 of 4 in the series Heretic

Nineteen months after the release of Heretic, another evolution in the FPS genre and Doom’s 2.5D engine was released continuing

Heretic

This entry is part 1 of 4 in the series Heretic

For each industry defining game in history, there are the games that sit in the wake of the tsunami of

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