All posts by Bobinator

Ken’s Labyrinth

In its prime, the Build engine was considered nothing short of a technical marvel. While it took some time for

Worms Revolution

This entry is part 18 of 18 in the series Worms

Worms Crazy Golf was somewhat of a break in a series that had seemed to lose its focus and creativity

Worms Crazy Golf

This entry is part 17 of 18 in the series Worms

With Worms as a series so often being about reiterating and improving on the same basic mechanics, the times when

Undercover Cops

The works of the Irem staff who would go on to form Nazca are well known by arcade aficionados. With

Worms: A Space Oddity

This entry is part 15 of 18 in the series Worms

When Nintendo’s Wii hit the scene with its family-friendly appeal and highly-marketed motion controls, it would be no surprise that

Worms: Battle Islands

This entry is part 16 of 18 in the series Worms

An entirely forgettable release, it’s difficult to determine exactly who Battle Islands is for. The game apparently started life on

Worms 2 – Armageddon / Worms Reloaded

This entry is part 14 of 18 in the series Worms

(Screenshots are taken from Worms Reloaded.) Very much not to be confused with Worms Armageddon, this game’s title seems to

Worms: Open Warfare

This entry is part 12 of 18 in the series Worms

  With Mayhem having seen a rather tepid reception at launch, the series would never be fully realized in 3D

Worms: Open Warfare 2

This entry is part 13 of 18 in the series Worms

With about a year and a half between the two games, it’s still surprising how much of an improvement Open

Worms 4: Mayhem

This entry is part 11 of 18 in the series Worms

After the sudden detour Forts would take with the series, Mayhem just as sharply returns things to the status quo.

Worms Forts: Under Siege

This entry is part 10 of 18 in the series Worms

It’s somewhat frustrating to talk about Forts for too long, as it’s more or less a promising idea that simply

Worms 3D

This entry is part 9 of 18 in the series Worms

After the odd detour that was Worms Blast, one could only wonder what else Team 17 could do with the

Worms Blast

This entry is part 8 of 18 in the series Worms

It wouldn’t be hard to assume that Team 17 was running low on new ideas for the franchise after World

Worms World Party

This entry is part 7 of 18 in the series Worms

Despite the Dreamcast’s online capabilities, its port of Armageddon only allowed for gaming with local players. And so it was

Worms Armageddon

This entry is part 6 of 18 in the series Worms

At a casual glance, Armageddon won’t seem terribly different from the game that preceded it. Ask around, however, and you’ll

Worms Pinball

This entry is part 5 of 18 in the series Worms

In 1998, Team 17 released Addiction Pinball, a fairly standard pinball simulation that seemed to take much after the Pro

Worms 2

This entry is part 4 of 18 in the series Worms

While the computer that spawned it didn’t, Worms managed to survive, thanks to a multitude of ports and the strength

Worms: The Director’s Cut

This entry is part 3 of 18 in the series Worms

Team 17, the company who helped polish Worms into a commercial state and put it on shelves, were one of

Worms: Reinforcements

This entry is part 2 of 18 in the series Worms

As an expansion pack for the original game, Reinforcements adds an assortment of new features both subtle and major, and

Worms

This entry is part 1 of 18 in the series Worms

For those of us who live outside of Europe, the region where it reigned supreme, the Commodore Amiga is a

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