All posts by Sam Derboo

Wizardry: Japanese Franchise Outlook

This entry is part 13 of 17 in the series Wizardy

Wizardry 8 may have been the last game in the series to be developed in North America, but not by any

Wizards & Warriors (2000)

This entry is part 14 of 17 in the series Wizardy

D.W. Bradley may have left behind the Wizardry series after Crusaders of the Dark Savant, but he wasn’t done with the genre yet.

Wizardry V: Heart of the Maelstrom

This entry is part 7 of 17 in the series Wizardy

After The Return of Werdna, Robert Woodhead moved on to other enterprises, so Sir-Tech brought in a new programmer and co-designer

Wizardry: Llylgamyn Trilogy Version Comparison

This entry is part 5 of 17 in the series Wizardy

At first, Wizardry wasn’t much of a multiplatform title – it remained a system exclusive to the Apple II until after Legacy of

Wizardry: Legacy of Llylgamyn

This entry is part 4 of 17 in the series Wizardy

Many years have passed since the Staff of Gnilda was returned to Llylgamyn, and the city entered an era of

Wizardry: Knight of Diamonds

This entry is part 3 of 17 in the series Wizardy

Knight of Diamonds was more like an expansion pack rather than a full sequel, so no wonder Sir-Tech didn’t actually call

Wizardry: The Return of Werdna

This entry is part 6 of 17 in the series Wizardy

Some of the Apple II version screenshots were taken from Let’s Play Archive. Wizardry was an excellent game in its time, but

Pier Solar and the Great Architects

It’s strange how some consoles become the domain of one particular genre after their commercial lifespan. Sega’s Dreamcast, for example,

Wizardry (Series Introduction)

This entry is part 1 of 17 in the series Wizardy

Once upon a time, a game called Wizardry, created by Robert J. Woodhead and Andrew C. Greenberg and published by Sir-Tech,

Arabian Nights

After Red Orb Entertainment failed with their official attempt at a 3D Prince of Persia game, the guys at the somewhat schlocky

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