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The HG101 and Sonic & Sega Fan Jam 2016 Fanbook

Master System Cover Sonic Variant Cover Cover artwork by Doryan Nelson Produced in conjunction with SegaBITS, and this fanbook was created to

Demon Front

Taiwan-based developer IGS is primarily known for their PolyGame Master arcade hardware, and along with it, a whole slew of Final

Rapid Reload

Rapid Reload, also known in native Japan as Gunner’s Heaven, is very, very obviously influenced by Treasure’s Genesis run-and-gun Gunstar

Fallout: Modding, Fan Works & Other Media

This entry is part 11 of 11 in the series Fallout

Modding and fan works Fallout community is known for creating large amounts of high quality fan works. Their creations include many

Fallout 4

This entry is part 10 of 11 in the series Fallout

In Fallout 4, armor works different than in every single Fallout game before it. This time, it’s composed of six independent pieces worn

Mystical Fighter

Beat-’em-ups should be played with a little aggressivity, a little focused anger. In order to really enjoy what the genre

Crimzon Clover

Indie/doujin bullet hell shoot-em-ups are a dime a dozen nowadays, but few are as good or as fun to the

Fallout Shelter

This entry is part 9 of 11 in the series Fallout

Fallout Shelter is a free to play mobile game released as a part of the Fallout 4 promotional campaign. This time, player becomes

Fallout: New Vegas

This entry is part 5 of 11 in the series Fallout

New Vegas might at the first sight look like just another expansion to Fallout 3 (it uses the same engine and a lot

Fallout 3

This entry is part 4 of 11 in the series Fallout

Fallout 3 marks a significant change in the direction of Fallout series. Developed by Bethesda using their Gamebryo engine (the same one that

Fallout Online

This entry is part 8 of 11 in the series Fallout

All Fallout Online screenshots and concept art taken from Nukapedia and shared under CC-BY-SA license. Despite selling the rights to the Fallout series to

Fallout: Brotherhood of Steel

This entry is part 7 of 11 in the series Fallout

Oldschool PC RPGs don’t translate well to consoles due to controls-related reasons: the interface designed for mouse is difficult to

Fallout Tactics: Brotherhood of Steel

This entry is part 6 of 11 in the series Fallout

Fallout Tactics: Brotherhood of Steel (usually referred to as simply Fallout Tactics to avoid confusion with another game called Fallout: Brotherhood of Steel) is

Fallout 3: Van Buren

This entry is part 3 of 11 in the series Fallout

Jefferson Engine was an in-house game development tool created by Black Isle Studios. It was created as a successor to

Double Dragon Advance

This entry is part 13 of 20 in the series Double Dragon

Double Dragon started out strong, but the next few sequels didn’t really take the chance to evolve much. In fact, most