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Mutation Nation

In the year 2050…Bio-chemistry and genetics has surpassed even our own imagination! A scientist who had been working on bizarre

Mystic Riders

Irem was typically known for dark shoot-em-ups, ranging from the biomechanical Giger-esque designs of R-Type and X-Multiply, the dark fantasy

Nazo no Murasamejou

It’s easily apparently that the number of Japanese Famicom titles outnumbers the American/European release by some huge number. And yet,

Nanatsu Kaze no Shima Monogatari

For a minority of video game players, the Saturn is fondly remembered as a console with a handful of outstanding


Overhead “run-n-gun” shooting games in the vein of Commando and Ikari Warriors normally take place on foot, though the latter allowed you to commandeer

Wolfenstein 3D

This entry is part 3 of 9 in the series Wolfenstein

Here’s the bit that the majority of gamers probably remember the most. In 1992, id Software uploaded the shareware episode

Kaze no Notam

Why do people explore virtual worlds? It’s a question without any one answer, for there are as many answers are


Parin is a twelve year girl, rambunctious as any other, who is shipped off to spend the summer with her


MadWorld is a game that detest you. Well, half of it does, but we’ll get back to that a bit

Ganbare Goemon 2: Kiteretsu Shogun Magginesu

This entry is part 2 of 4 in the series Ganbare Goemon / Mystical Ninja

Kiteretsu Shogun Magginesu, or “The Strange General McGuinness” is a not-so-subtle allusion to Matthew Perry’s visit to Japan in the

Rabio Lepus

One of the lesser-known games from the arcade renaissance of the late 1980s, Rabio Lepus was developed by V-System (later

Banner Saga 2, The

This entry is part 2 of 2 in the series Banner Saga

The Banner Saga 2 feels less like a sequel and more like another set of chapters added to the first game.

Goemon’s Great Adventure

This entry is part 3 of 4 in the series Ganbare Goemon / Mystical Ninja

The subtitle of Goemon’s second N64 game translates to “The Dizzying Journey: A Large Helping of Demons”. It still uses


A 1992 licensed game by Irem based on a Japanese chocolate mascot, a simple but enjoyable game that just about anyone can get into and enjoy.

Time and Eternity

Early in development and up to its release, the most unique thing to Time and Eternity‘s name was its novel aesthetic.

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