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Severance: Blade of Darkness

How many video games developed in Spain can you name? Probably the Commandos series by Pyro Software. If you are

Samurai Warrior: The Battles of Usagi Yojimbo

The late ’80s and early ’90s was a time filled to the brim with mutated anthropomorphized creatures either fighting for

Satan’s Hollow

Arguably the game to kickstart the trend of coin-operated stand-up arcade cabinets was Taito’s Space Invaders, the forefather of shoot-em-ups

Savage Warriors

Savage Warriors proclaimed itself as “The Bad Boy of Beat ’em Ups” on its box when it was released in

Tranquilizer Gun

Sega’s Tranquilizer Gun (in Japan consistently misspelled with an extra “l”), developed for the Sega VIC Dual hardware, has a

Ripley’s Believe It or Not! The Riddle of Master Lu

Believe it or not, Robert Ripley’s columns about strange and bizarre historical facts (or fictions) were, at one point, read

Rocky Horror Show, The

The Rocky Horror Show is one of the most amusingly insane musicals ever conceived (at least for the first ten

Roller Aces

It’s unfortunate that there’s not much to say about Kaneko as a company, but they were just too obscure and

Rendering Ranger: R2

  Rendering Ranger: R2 is one of those infamous titles whose price on the retro game marketplace overshadows its content.

Return of the Phantom

MicroProse’s adventure games weren’t exactly known for their originality. Dragonsphere owed a huge debt to King’s Quest, and Rex Nebular

Rhythm Thief and the Emperor’s Treasure

Anyone familiar with Sega’s catalog of games knows how indispensable music has been to the company’s vision. While by no

Ring Cycle

The late Mike Singleton used to be one of the heroes of the UK developer scene. His early fame was

Riot City

Original content in games is hard to create, but lots of games are decidedly derivative of more famed titles that

Kaisoku Tenshi: The Rapid Angel

  Sony of America’s infamous anti-2D policy during the PSOne era is well known, but the business politics of Sony

Red Earth / Warzard

In 1996, 3D gaming was all the rage. Many arcade manufacturers upgraded their hardware, and the face of fighting games

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