All posts by David DiRienzo

Gargoyle’s Quest

This entry is part 1 of 6 in the series Ghosts n Goblins

In 1990, Capcom decided to give the lovable red gargoyle character who killed us so many times his own game. Red

Kidou Senshi Gundam Seed Destiny

This entry is part 9 of 10 in the series Gundam Fighting Games

The war between the Earth Forces and ZAFT has ended in a ceasefire, but is the war truly over? On

Mobile Suit Gundam SEED: Battle Assault

This entry is part 10 of 10 in the series Gundam Fighting Games

After the ratings failure of Gundam X in 1996, which was cancelled after 39 episodes, there was a long hiatus for the Gundam franchise.

Gundam: Battle Assault 2

This entry is part 8 of 10 in the series Gundam Fighting Games

Gundam: Battle Assault 2 was released primarily as a hype-builder for Mobile Fighter G Gundam which was airing on Cartoon Network.

Gundam: Battle Assault

This entry is part 7 of 10 in the series Gundam Fighting Games

When the Cartoon Network began airing the Gundam Wing anime in the USA, Bandai decided to localize The Battle Master 2 for English audiences.

Gundam: The Battle Master 2

This entry is part 6 of 10 in the series Gundam Fighting Games

The first Battle Master was fairly successful, so naturally, a sequel was made. The sequel is essentially the same as its predecessor,

Gundam: The Battle Master

This entry is part 5 of 10 in the series Gundam Fighting Games

Gundam: The Battle Master was the first Gundam fighting game to leap into the 32-bit world. Like most Gundam games, it focuses on the Universal

Granstream Saga, The

Shortly after Terranigma, Quintet and Enix went their separate ways. This was a quite common occurrence during this transitional period from

Sengoku Blade

This entry is part 2 of 3 in the series Sengoku Ace

Sengoku Ace proved to be popular enough in the arcades to warrant a fairly big sequel. While Sengoku Ace exuded a lot of

Gungrave: Overdose

This entry is part 2 of 3 in the series Gungrave

It seems that Gungrave was just popular enough to warrant a sequel, but not popular enough for that sequel to retail at

Lucidity

There was once a time when LucasArts wasn’t just the publisher/developer of the latest line of throwaway Star Warsand Indiana Jones games. Before

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