Year: 2012

Pray for Death

The PC was never really known for its selection of fighting games, and there’s a few reasons for that. For

Dragon Wang

This entry is part 1 of 2 in the series Dragon Wang / Kung Fu Kid

The SG-1000 was Sega’s first attempt at a home console, but it was an ill-fated project. Already technologically outdated upon

Flicky

Conceived by Yoji Ishii (who later created Fantasy Zone before being promoted away from hands-on design and working as a producer on

Prinny 2: Dawn of Operation Panties, Dood!

This entry is part 2 of 2 in the series Prinny

Prinny expected a lot of players, and for better or worse, they supported it. It was a resounding success both in

Ibara

This entry is part 1 of 2 in the series Ibara

  Tsuneki Ikeda is known for defining the bullet hell shmup genre foundations, with Batsugun and DoDonPachi due to their screen filling bullet patterns

Mister Mosquito

This entry is part 1 of 2 in the series Mr Mosquito

The PlayStation 2 era was a time when the Japanese games industry was at its height in terms of creativity,

Jackie Chan’s Action Kung Fu

This entry is part 1 of 7 in the series Jackie Chan

By the end of the ’80s, there was one undisputed king in the world of video games, and that was

Trap Gunner

Assigning a genre to the PlayStation game Trap Gunner is no easy task, but it can best be described as

Otomedius Excellent

This entry is part 2 of 2 in the series Otomedius

Otomedius wasn’t exactly a fan favorite when it came out, but it must’ve done well enough for Konami to justify a

Otomedius

This entry is part 1 of 2 in the series Otomedius

From a thematic standpoint, the shooter landscape of the early 21st century has varied greatly from the years before it.

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