Results for: bullet hell cave shoot-em-up

Wings of Wor

by bulletcurtain For any gamers that enjoy strange Japanese visuals, the Cho Aniki series is about as bizarre as games

Rafflesia

The basic formula for a shoot-em-up game is to set it in space and/or over an expansive landscape, make your

Prehistoric Isle in 1930

This entry is part 1 of 2 in the series Prehistoric Isle

Long ago, before SNK was known mostly for their fighting games, they dabbled in a variety of genres, including shooters. Prehistoric

Blue Revolver

The indie scene has been a hotbed of shoot-em-ups for a good long while, but they’ve become essential to the

Crimzon Clover

Indie/doujin bullet hell shoot-em-ups are a dime a dozen nowadays, but few are as good or as fun to the

Dodonpachi

This entry is part 2 of 7 in the series Dodonpachi

  Shinu Ga Yoi (Dying Is Good) Donpachi was a hit in arcades, and people felt that Cave were picking up

Pink Sweets ~Ibara Sorekara~

This entry is part 2 of 2 in the series Ibara

The release of Ibara was met with a rather mixed reception. Fans of Battle Garegga loved it, but most of the Cave fan base,

Mushihime-sama

This entry is part 1 of 4 in the series Mushihime-sama

When creating a game, the most important thing to be is flexible. One day your game could be an ultra

Donpachi

This entry is part 1 of 7 in the series Dodonpachi

At the time of writing, there is really only one series in recent memory that has been almost universally accepted

Akai Katana

Huge Ninjas Fighting Against Huge Battleships In 2008, Cave released DoDonPachi Dai-Fukkatsu into Japanese arcades. The game was to be a “Grand Resurrection” of

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