All posts by Charles P. Gill

No Escape!

by Jave The Imagic team cranked out a lot of games in a short period of time. In fact, between

Cannon Spike

There was a time when arcade games were simple in concept and the only requirement was to eradicate all enemies

Dig, The

by Ryan Woodward Development Hell: a damnation that not even Vergil would attempt to guide anyone through. Mired in horrifying

Gotcha Force

by Trace Wysaske In 2002, an unprecedented collaboration was formed between two gaming giants with the announcement of the Capcom

Body Harvest

by Jerry Fieldsted (Wildcat) Perhaps you’ve heard of a little game called Grand Theft Auto III? Developed by DMA Design,

Speed Power Gunbike

by Joe Salina Years ago, before the Internet became the ever-expanding universe of useless information that it is, it was

SPLAT’ERS

by James Ensing In the gaming world, rogue apostrophes are generally found in first person shooters with a Western fantasy

Gamera 2000

by Deuce One could hardly blame you for scoffing at this game simply by virtue of the license… while Gamera

Astal

by Daniel VanRoach The late 80s and early 90s brought us a vast selection of cool dudes with attitudes. From

Dark Spire, The

by Adam Mrozinski Developed by Success and released in the Nintendo DS, The Dark Spire takes heavy amounts of inspiration

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