All posts by Charles P. Gill

No Escape!

by Jave The Imagic team cranked out a lot of games in a short period of time. In fact, between

Cannon Spike

There was a time when arcade games were simple in concept and the only requirement was to eradicate all enemies

Dig, The

by Ryan Woodward Development Hell: a damnation that not even Vergil would attempt to guide anyone through. Mired in horrifying

Gotcha Force

by Trace Wysaske In 2002, an unprecedented collaboration was formed between two gaming giants with the announcement of the Capcom

Body Harvest

by Jerry Fieldsted (Wildcat) Perhaps you’ve heard of a little game called Grand Theft Auto III? Developed by DMA Design,

Speed Power Gunbike

by Joe Salina Years ago, before the Internet became the ever-expanding universe of useless information that it is, it was

SPLAT’ERS

by James Ensing In the gaming world, rogue apostrophes are generally found in first person shooters with a Western fantasy

Gamera 2000

by Deuce One could hardly blame you for scoffing at this game simply by virtue of the license… while Gamera

Ristar

by Aaron “muteKi” Kearns Long long ago a company called Sega had a bit of an image problem. They needed

Ranger X

by Robert Greene Ranger X, also known as Ex-Ranza in Japan, was published by Sega for the Genesis/Mega Drive in

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