All posts by Jonathan Kaharl

Freelance games and anime writer, lover of indie games and old point and clicks. Bi, male, will go on forever about existentialism if given the chance.

Yakuza 4

This entry is part 5 of 16 in the series Yakuza / Like A Dragon

Released just a year after Yakuza 3, this entry would be a huge game changer for the franchise, partly by

Yakuza 3

This entry is part 4 of 16 in the series Yakuza / Like A Dragon

After cutting their teeth of the unruly beast that was the PS3 architecture and cell processor with the samurai spin-off

Yakuza 2

This entry is part 2 of 16 in the series Yakuza / Like A Dragon

Just a year later, though two for everyone else, Nagoshi and team, including a returning Hase Seishu in his final

Yakuza

This entry is part 1 of 16 in the series Yakuza / Like A Dragon

In the early 2000s, Sega developer Toshihiro Nagoshi had an idea for a game. He had been working on arcade

Excavation of Hob’s Barrow, The

After a short break in activity after Unavowed (though some studio members assisting on projects by other studios), Wadjet Eye

Painkiller: Hell & Damnation

This entry is part 3 of 3 in the series Painkiller

While the Painkiller mod team experiment was going, someone somewhere decided what we needed was a remake or remaster, but

Painkiller (Expansion Sequels)

This entry is part 2 of 3 in the series Painkiller

Painkiller: Overdose – PC (2007) So, something weird happened. People Can Fly wouldn’t continue with Painkiller, working on another game

Painkiller

This entry is part 1 of 3 in the series Painkiller

The 2000s and early 2010s were a weird time for the classic FPS. With military shooters starting to take over

Bulletstorm

Bulletstorm is a project made by the combined efforts of Epic Games, future rulers of the industry, and People Can

Call of Cthulhu

The Call of Cthulhu tabletop game has had a weird space in video games, in that it has barely had

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