Year: 2017

Where Time Stood Still

by Larry Bundy Jr. As much as an oxymoron as it is, survival horror as a genre has been established

No Escape!

by Jave The Imagic team cranked out a lot of games in a short period of time. In fact, between

Mahou Daisakusen

This entry is part 1 of 3 in the series Mahou Daisakusen

Compile was one of the premier shoot-em-up developers during the 80s and early 90s, with impressive titles like Zanac, Aleste,

Onyanko Town

Micronics, the company behind Onyanko Town, wasn’t known for their original games. They were a creative-for-hire company like TOSE or

Metal Wolf Chaos

  Released in 2004 and part of a small selection of original Xbox Japan exclusives, Metal Wolf Chaos was developed by From

Freedom Fighters

Back when it was released in the holiday season of 2003, Freedom Fighters looked like it could be a bit of an

Space Harrier

This entry is part 1 of 4 in the series Space Harrier

Released by Sega into the arcades in 1985, and designed by the legendary Yu Suzuki, Space Harrier is a shoot-em-up

Drakengard

This entry is part 1 of 3 in the series Drakengard

Ever since the days of Double Dragon and Final Fight, beat-em ups have been evolving and adapting to modern gaming conventions. But almost

Sin and Punishment: Star Successor

This entry is part 2 of 2 in the series Sin & Punishment

When Nintendo announced the motion control remote for the Wii, longtime gamers were skeptical that it could actually enhance the

Crystalis

Known in Japan as God Slayer: Sonata of the Far Away Skies, Crystalis was developed by SNK. The game was essentially

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