Category: Review

NYC: The Big Apple

In Synapse’s NYC: The Big Apple, developed by Russ Segal, you control a tourist who simply wants to see the

In the Hunt

The 1990s was not too kind to Japanese company Irem, best known for classics such as Moon Patrol, Kung-Fu Master

Eggs of Steel

By the time it released in 1998, Eggs of Steel: Charlie’s Eggcellent Adventure (known as Hello Charlie!! in Japan) already

Empires: Dawn of the Modern World

This entry is part 4 of 4 in the series Empire Earth

Rick Goodman, co-founder of Ensemble Studios and founder of Stainless Steel Studios, had struck gold with the original Empire Earth

Empire Earth 3

This entry is part 3 of 4 in the series Empire Earth

The latter half of the 2000s in certain respects bore witness to several excellent entries in the real-time strategy genre,

Empire Earth 2

This entry is part 2 of 4 in the series Empire Earth

While Empire Earth had already managed to hold its own as a classic in its own right, the historical RTS

Empire Earth

This entry is part 1 of 4 in the series Empire Earth

At the turn of the 21st Century, the Real Time Strategy genre was reaching its peak in popularity. It had

Adventures of Dino Riki, The

When one thinks of shoot-em-ups, the image of a lone spacecraft versus armies of aliens is often the first thing

WWF WrestleFest

This entry is part 2 of 3 in the series Technos Wrestling

Please check out Wrestling with Pixels, our comprehensive look at the history of wrestling video games! By late 1991, the

Worms Revolution

This entry is part 18 of 21 in the series Worms

Worms Crazy Golf was somewhat of a break in a series that had seemed to lose its focus and creativity

WWF Superstars

This entry is part 1 of 3 in the series Technos Wrestling

Please check out Wrestling with Pixels, our comprehensive look at the history of wrestling video games! Pro wrestling hit its

Worms Crazy Golf

This entry is part 17 of 21 in the series Worms

With Worms as a series so often being about reiterating and improving on the same basic mechanics, the times when

Sleeping Dogs

A problem we’re having with massive, big budget games is that they try to cram in too much and create

Undercover Cops

The works of the Irem staff who would go on to form Nazca are well known by arcade aficionados. With

Manage Cookie Settings