Category: Review

Herzog Zwei

This entry is part 2 of 3 in the series Herzog

At first sight, the Mega Drive/Genesis follow-up to Herzog, appropriately titled Herzog Zwei (“zwei” means two) looks like a free-scrolling shoot-em-up a

Crash Bandicoot – N. Sane Trilogy

This entry is part 4 of 6 in the series Crash Bandicoot

After Activision’s turn with the franchise, the last anybody had seen of the bandicoot was a somewhat dull character action

AirMech: Combat Transformed

This entry is part 3 of 3 in the series Herzog

Developed by the Bellevue, Washington State-based team at Carbon Games, AirMech Is essentially a full-blown modern reimagining of Technosoft’s pioneering

Crimson Tears

Often times, when discussing little-known (or little-liked) games of some merit, the phrase “diamond in the rough” comes up. Crimson Tears must

Adventures of Darwin, The

The Adventures of Darwin, by cheapo developer Vingt-Et-Un Systems and released as part of the Simple 2000 line in Japan,

SOS

This entry is part 1 of 1 in the series Septentrion

SOS, known as in Japan (and not to be confused with the cutesy SNES/PC platformer S.O.S – Sink or Swim) is

OutRun

This entry is part 1 of 8 in the series OutRun

OutRun is known as one of the finest arcade racing games ever made. Created by Yu Suzuki and Sega-AM2, it

Streets of Rage 2

This entry is part 2 of 5 in the series Streets of Rage

After a middling first effort, Sega would make some massive improvements with their sequel, making a game that could easily

Bloodrayne

This entry is part 1 of 3 in the series Bloodrayne

Terminal Reality was a Texas-based studio who had some success with a PC horror game called Nocturne. Having partnered up with

Beyond Shadowgate

This entry is part 3 of 8 in the series ICOM MacVentures

Since Shadowgate found most of its success due to its NES incarnation, it made sense that it would stay in

Psycho Dream

Psycho Dream, made by Telenet and Riot (Valis, El Viento), is one of those all too common lost action-platformers on

Rule of Rose

Innocence can be the mindspring from which absurd rules and cruel behaviors are born … – Rule of Rose Rule of

Barkley, Shut Up and Jam: Gaiden

When you’re making a game, inspiration can come from the strangest of places. When a bunch of independent game developers

Gondomania

The Gondos have stolen your women and taken them to the planet of thorns! Are you a bad enough dude

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