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A History of Korean Gaming

Part 1

Part 2

Part 3

Table of Contents

HG101 Index

Lost Games:

Page 1: 1987-1993

Page 2: 1994

Page 3: 1995

Page 4: 1996


Page 5: 1997




Lost Games Page 4: 1996

러너 (Runner) / 형사코비 (Inspector Coby) - PC-DOS (1996)


Runner

After Guarder and Time on Target), Daekyo Computer worked on this sidescroller that resembles Elevator Action with its two stories on screen at any given time. The game was supposed to consist of six stages: Office Tower, White Piece Headquarters, Valley & Forest, Woodhouse (Sarah's hideout), Inside Train, Courthouse. White Piece was the enemy terorist organization, Sarah the daughter of an assassinated lawyer and to be protected from said terrorists1.


Inspector Coby



Inspector Coby

쓰리걸 (3 Girl) / Phantasy of Three Girl - PC-DOS (1996)


Phantasy of Three Girl

Artwork


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Another example of the ever popular "life simulation" genre, by SiEn Art.


Artwork



Phantasy of Three Girl

Artwork

전략세계농구 (Jeollyak Segye Nonggu) / World Basketball League - PC-DOS (1996)


World Basketball League (middle version)

World Basketball League (middle version)

World Basketball League (middle version)

World Basketball League (latest version)


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This Basketball management simulation by Game Space underwent no less than two complete visual makeovers over the course of less than one year. In Summer 1996, the last version was reviewed as a complete game in PC Champ2, so apparently only the lack of a publisher stood between this and a release.

The game featured a lot of odd activities one wouldn't necessarily associate with basketball training, like paragliding, consulting an exorcist or visiting a karaoke bar.



World Basketball League (oldest version)

World Basketball League (middle version)

World Basketball League (middle version)

World Basketball League (latest version)

아마게돈 (Armageddon) - 3DO (1996)


Armageddon (3DO)

LG's 3DO adaption of the Armageddon animated movie was originally supposed to be developed by Ablex, one of the pioneers of Korean 3D games. The screenshots showed a surface-based 3rd person spaceship shooter in the style of Furył instead of the Wing Commander pseudo-3D style the final game adopted.



Armageddon (3DO)

쥬피터 프로젝트 (Jupiter Project) - PC-DOS (1996)


Jupiter Project

A supposed 3D science fiction adventure game by Soft Action. All that is known about it are some vague rendered screens and a rough near-future space flight scenario description.



Jupiter Project

엑시스 (Axis) - PC-DOS (1996)


Axis

Another 1st person science fiction adventure, this one was (not) made by the otherwise unknown company Sinnara Multi Tech. The game would have revolved around a mystery plot inside of an Egyptian pyramid3.



Axis

슈퍼 홍길동 96 (Super Hong Gildong 96) - PC-DOS (1996)


Super Hong Gildong 96

Super Hong Gildong 96

The next announcement from the creators of LG's Hong Gildong game (who apparently had reformed as the independent Dolkkot Company) used the same traditional story as a base, but brought the medieval hero into a vaguely steampunk-like future setting. Although an adventure game, it was divided between six linear stages, of which at least the first two seemed pretty much fleshed out accordong to the previews4.


Render Artwork



Super Hong Gildong 96

Super Hong Gildong 96

블루 아일랜드 Blue Island - Windows (1996-1997)


Blue Island

Korea Select Ware, a prolific publisher of video, audio and multimedia CD titles, announced no less than three games late in 1996, but among Danger Tank, Speed And Power and Blue Island, only the latter was ever shown. It would have been one of very few polygonal real-time 3D games in the prerender-dominated industry at the time. The declared goal was to bring the fun of Super Mario and Jumping Flash to the PC, with a projected release date for February 19975.



Blue Island

둘리 Dooly (mockups) - PC-DOS (1996)


Dooly (mockup)

Early in the development of their Baby Dinosaur Dooly title, LG presented a number of screens, which despite clearly not showing actual game scenes were drawn with a typical game interface, showing extra lives, a life meter and a score. Needless to say, the final game looked nothing like it.



Dooly (mockup)

스콜피온 Scorpion - PC-DOS, Windows (1996-1997)


Scorpion

Scorpion


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Scorpion was the second project of Yeonwoo Soft after Mutant DNA. A run 'n gun with three playable charactrers and a cover system.

In an early 1997 Interview, the company stated: "We started making Scorpion in April '96, so we completed it in about 10 months,"6 which implies that the game was practically finished.



Scorpion

Scorpion

Character render: Ron Nate

Character render: Dr. Ascon

Character rende: Seneca

운명의 결전 2 (Unmyeong-ui Gyeoljeon 2) / Fight of Destiny 2 - PC-DOS (1996-1997)


Unmyeong-ui Gyeoljeon 2

The sequel to Blur Way seems to have been progressed furthest among Mirinae's unreleased titles, as it was already fully featured on their home page. The press text promised 15 full stages, and 200 different enemies, big numbers for a traditional shmup7.


Tentative Cover



Unmyeong-ui Gyeoljeon 2

매직 (Magic) - PC-DOS (1996)


Magic sprites

RPG by Soft Action, a few sprite samples are all that is available about it.


사우리안 Saurian - PC-DOS (1996)


Saurian concept render

A puzzle game by Digital Dream, developers of the (also unreleased) Heroism. The game would have included "simulation elements", where solving the puzzle parts resulted in building cities and sending spaceships on missions, while the player character evolved in three growing stages8. Digital Dream claimed Saurian was in its final development phase. Unfortunately, there are no actual screenshots available, only target renders.


Character Growth



Saurian concept render

사가오브다크니스 (Saga of Darkness) / 다크니스 (Darkness 2) - PC-DOS (1996)


Darkness 2 artwork

After the lukewarm reception of their action RPG Darkness, Dot&Bit immediately announced the sequel, declaring the first game a mere introduction into the mechanics of the series. The focus of the concept art was the heroine, although other characters reappeared as well9. Screenshots were never shown.


Darkness 2 artwork


Darkness 2 artwork

다라시안 (Darasian) / The Land of Darasian - PC-DOS, Windows (1996-1998)


Darasian (1996)

Darasian (1998)

Darasian (1998)


Advertisement (1998)

Darasian first appeared in magazines in 1996, then in the form of a top-down RPG, developed by Senori10. But the team soon disbanded, and the game would disappear with them until 1998, when Kim Jongchan's new company Exciting Guys (kor. Jaemi Inneun Nyeoseokdeul) revived it as a sidescrolling action RPG. The game was reportedly 70% completed in fall 199811, but eventually it got a thorough redesign before it was finally published as Protocoss Oejeon, in a half-assed tie-in with the popular DOS RPG Protocoss.



Darasian (1998)

Darasian (1998)

Darasian (1998)

파괴도시 (Pagoe Dosi) / Demolition - PC-DOS, Windows (1996-1998)


Demolition (1996)

Together with Darasian, Senori also announced an RTS featuring mechas in a future metropolis, called Pagoe Dosi ("Demolition City"). Around the same time as the new Darasian, Exciting Guys also advertised an action RPG named Demolition. No screenshots were shown of the latter game tough, only cutscene renderings with some guys of hoverbikes, so it's impossible to tell if it was a reimagening of the former or a completely new project.



Demolition (1998)

최후의 기회 (Choehu-ui Gihoe) / Final Occasion - Windows (1996-1997)


Final Occasion

Point & click adventure in an oriental fantasy world by SiEn Art, which was dropped with all their other games when they abandoned the business in favor of their more "serious" enterprises.


Final Occasion



Final Occasion

MVP를 만들자 (MVP-reul Mandeulja) / MVP.96 - Windows (1996)


MVP

Baseball management simulation by Viccom.



MVP

크리에이티브 랠리 (Creative Rally) - Windows (1996)


Creative Rally

As one of only very few Korean racing games, Korea Creative's Creative Rally was marked as a Korean-Western cooperation in magazine coverage, although the Western partner wasn't named. The Korean company's participation remains questionable, though, at least the target render looks nothing like any render art from the peninsula. Promised were 24 tracks and 28 cars, among them Korean-made ones, as well as an tuning system for car upgrades12.



Render artwork

스피드 업 (Speed Up) - DOS (1996)


Speed Up

Another racing game was in development around the same time, thise one by Taff System. The racing had to share the spotlight with a life simulation part, though, and only that one was ever shown in screenshots13.



Speed Up

블랙 위도우 (Black Widow) - DOS (1996-1997)


Black Widow


Logo

In a time when many Korean companies lacked the technology to compete with the 3D graphics of Western games, a lot of pacts were made with foreign companies to outsource the engine programming, with varying results. Like Creative Rally, the 1st person shooter Black Widow, a cooporeration by Taff System and the Canadian developer Spidra14, didn't make it.



Black Widow

로미오와 줄리엣 (Romeo & Juliet) - DOS (1996-1997)


Romeo & Juliet

Another adventure by SiEn Art with little to no information safe for a couple of screenshots. Of course it was based on Shakespeare's masterpiece of the same name.



Romeo & Juliet

천하통일 (Cheonha Tongil) - DOS (1996-1997)


Cheonha Tongil

Cheonha Tongil

The real-time strategy game Cheonha Tongil ("Unification of the Empire") was the only game SiEn declared would be continued after their retreat from the games business in May 199715. At that time the game was reported to be in the bugfixing stages, although the multiplayer modes wouldn't have been included with the retail package but provided online separately16. SiEn eventually never finished either version.



Cheonha Tongil

Cheonha Tongil

플러스쿨러스 (Flosculus) - Windows (1996-1997)


Flosculus

Flosculus

Flosculus

Just by looking at the screenshots, it's easy to tell that this game was hugely inspired by SNATCHER and in extension by Blade Runner. The protagonist Ray was a homicide inspector, but actually a halfblood born from a human father and an android mother, but both parents were killed in a terror attack by the android organization BGSTN. The story further includes the protagonists' love affair with a fully synthetic secretary he bought from a store17.

Flosculus showcased some of the most aesthetically pleasing adventure game artwork of its time in Korea, although it was made by a company formerly only known for localization of Japanese PC games like CRW Metal Jacket and Metajou, as well as educational and adult multimedia CDs, Tungkeun Media. The game was definitely in development for over a year before it disappeared18.


It's not certain which Tungkeun game this character artwork belongs to.



Flosculus

Flosculus

Flosculus

References
1. PC Champ 1/1996, page 110 & PC Champ 5/1996, page 120
2. PC Champ 7/1996, page 178-179
3. PC Champ 4/1996, page 127
4. PC Champ 6/1996, page 128 & Gamepia 8/1996, page 112
5. PC Champ 1/1997, page ???
6. Gamepia 2/1997, page 217
7. http://web.archive.org/web/19970715223509/http://www.mirinae.com/html/body_e_fight2.htm
8. PC Champ 6/1996, page 131
9. PC Champ 10/1996, page not numbered
10. PC Champ 10/1996, page 104
11. PC Champ 9/1998, page 122
12. PC Champ 11/1996, page 140
13. PC Champ 11/1996, page 138
14. PC Champ 11/1996, page 142
15. PC Champ 6/1997, page 94
16. PC Champ 6/1997, page 91
17. GameCom 12/1996, page 75-76
18. PC Champ 12/1997, page 259


A History of Korean Gaming

Part 1

Part 2

Part 3

Table of Contents

HG101 Index

Lost Games:

Page 1: 1987-1993

Page 2: 1994

Page 3: 1995

Page 4: 1996


Page 5: 1997